Scale-Adaptive Balancing of Exploration and Exploitation in Classical Planning

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Wissow, Stephen, Asai, Masataro
Natura: Preprint
Pubblicazione: 2023
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866915892878639104
author Wissow, Stephen
Asai, Masataro
author_facet Wissow, Stephen
Asai, Masataro
contents Balancing exploration and exploitation has been an important problem in both game tree search and automated planning. However, while the problem has been extensively analyzed within the Multi-Armed Bandit (MAB) literature, the planning community has had limited success when attempting to apply those results. We show that a more detailed theoretical understanding of MAB literature helps improve existing planning algorithms that are based on Monte Carlo Tree Search (MCTS) / Trial Based Heuristic Tree Search (THTS). In particular, THTS uses UCB1 MAB algorithms in an ad hoc manner, as UCB1's theoretical requirement of fixed bounded support reward distributions is not satisfied within heuristic search for classical planning. The core issue lies in UCB1's lack of adaptations to the different scales of the rewards. We propose GreedyUCT-Normal, a MCTS/THTS algorithm with UCB1-Normal bandit for agile classical planning, which handles distributions with different scales by taking the reward variance into consideration, and resulted in an improved algorithmic performance (more plans found with less node expansions) that outperforms Greedy Best First Search and existing MCTS/THTS-based algorithms (GreedyUCT,GreedyUCT*).
format Preprint
id arxiv_https___arxiv_org_abs_2305_09840
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Scale-Adaptive Balancing of Exploration and Exploitation in Classical Planning
Wissow, Stephen
Asai, Masataro
Artificial Intelligence
Balancing exploration and exploitation has been an important problem in both game tree search and automated planning. However, while the problem has been extensively analyzed within the Multi-Armed Bandit (MAB) literature, the planning community has had limited success when attempting to apply those results. We show that a more detailed theoretical understanding of MAB literature helps improve existing planning algorithms that are based on Monte Carlo Tree Search (MCTS) / Trial Based Heuristic Tree Search (THTS). In particular, THTS uses UCB1 MAB algorithms in an ad hoc manner, as UCB1's theoretical requirement of fixed bounded support reward distributions is not satisfied within heuristic search for classical planning. The core issue lies in UCB1's lack of adaptations to the different scales of the rewards. We propose GreedyUCT-Normal, a MCTS/THTS algorithm with UCB1-Normal bandit for agile classical planning, which handles distributions with different scales by taking the reward variance into consideration, and resulted in an improved algorithmic performance (more plans found with less node expansions) that outperforms Greedy Best First Search and existing MCTS/THTS-based algorithms (GreedyUCT,GreedyUCT*).
title Scale-Adaptive Balancing of Exploration and Exploitation in Classical Planning
topic Artificial Intelligence
url https://arxiv.org/abs/2305.09840