Game Theory with Simulation of Other Players

Fuente: arXiv
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Main Authors: Kovarik, Vojtech, Oesterheld, Caspar, Conitzer, Vincent
Format: Preprint
Published: 2023
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author Kovarik, Vojtech
Oesterheld, Caspar
Conitzer, Vincent
author_facet Kovarik, Vojtech
Oesterheld, Caspar
Conitzer, Vincent
contents Game-theoretic interactions with AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to simulate an AI agent (for example because its source code is known), which allows others to accurately predict the agent's actions. This could lower the bar for trust and cooperation. In this paper, we formalize games in which one player can simulate another at a cost. We first derive some basic properties of such games and then prove a number of results for them, including: (1) introducing simulation into generic-payoff normal-form games makes them easier to solve; (2) if the only obstacle to cooperation is a lack of trust in the possibly-simulated agent, simulation enables equilibria that improve the outcome for both agents; and however (3) there are settings where introducing simulation results in strictly worse outcomes for both players.
format Preprint
id arxiv_https___arxiv_org_abs_2305_11261
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Game Theory with Simulation of Other Players
Kovarik, Vojtech
Oesterheld, Caspar
Conitzer, Vincent
Computer Science and Game Theory
Game-theoretic interactions with AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to simulate an AI agent (for example because its source code is known), which allows others to accurately predict the agent's actions. This could lower the bar for trust and cooperation. In this paper, we formalize games in which one player can simulate another at a cost. We first derive some basic properties of such games and then prove a number of results for them, including: (1) introducing simulation into generic-payoff normal-form games makes them easier to solve; (2) if the only obstacle to cooperation is a lack of trust in the possibly-simulated agent, simulation enables equilibria that improve the outcome for both agents; and however (3) there are settings where introducing simulation results in strictly worse outcomes for both players.
title Game Theory with Simulation of Other Players
topic Computer Science and Game Theory
url https://arxiv.org/abs/2305.11261