Evaluating how interactive visualizations can assist in finding samples where and how computer vision models make mistakes

Fuente: arXiv
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Main Authors: Song, Hayeong, Ramos, Gonzalo, Bodik, Peter
Format: Preprint
Published: 2023
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author Song, Hayeong
Ramos, Gonzalo
Bodik, Peter
author_facet Song, Hayeong
Ramos, Gonzalo
Bodik, Peter
contents Creating Computer Vision (CV) models remains a complex practice, despite their ubiquity. Access to data, the requirement for ML expertise, and model opacity are just a few points of complexity that limit the ability of end-users to build, inspect, and improve these models. Interactive ML perspectives have helped address some of these issues by considering a teacher in the loop where planning, teaching, and evaluating tasks take place. We present and evaluate two interactive visualizations in the context of Sprite, a system for creating CV classification and detection models for images originating from videos. We study how these visualizations help Sprite's users identify (evaluate) and select (plan) images where a model is struggling and can lead to improved performance, compared to a baseline condition where users used a query language. We found that users who had used the visualizations found more images across a wider set of potential types of model errors.
format Preprint
id arxiv_https___arxiv_org_abs_2305_11927
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Evaluating how interactive visualizations can assist in finding samples where and how computer vision models make mistakes
Song, Hayeong
Ramos, Gonzalo
Bodik, Peter
Human-Computer Interaction
Computer Vision and Pattern Recognition
Machine Learning
Creating Computer Vision (CV) models remains a complex practice, despite their ubiquity. Access to data, the requirement for ML expertise, and model opacity are just a few points of complexity that limit the ability of end-users to build, inspect, and improve these models. Interactive ML perspectives have helped address some of these issues by considering a teacher in the loop where planning, teaching, and evaluating tasks take place. We present and evaluate two interactive visualizations in the context of Sprite, a system for creating CV classification and detection models for images originating from videos. We study how these visualizations help Sprite's users identify (evaluate) and select (plan) images where a model is struggling and can lead to improved performance, compared to a baseline condition where users used a query language. We found that users who had used the visualizations found more images across a wider set of potential types of model errors.
title Evaluating how interactive visualizations can assist in finding samples where and how computer vision models make mistakes
topic Human-Computer Interaction
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2305.11927