Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensors

Fuente: arXiv
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Main Authors: Hoelzemann, Alexander, Romero, Julia Lee, Bock, Marius, Van Laerhoven, Kristof, Lv, Qin
Format: Preprint
Published: 2023
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author Hoelzemann, Alexander
Romero, Julia Lee
Bock, Marius
Van Laerhoven, Kristof
Lv, Qin
author_facet Hoelzemann, Alexander
Romero, Julia Lee
Bock, Marius
Van Laerhoven, Kristof
Lv, Qin
contents We present a benchmark dataset for evaluating physical human activity recognition methods from wrist-worn sensors, for the specific setting of basketball training, drills, and games. Basketball activities lend themselves well for measurement by wrist-worn inertial sensors, and systems that are able to detect such sport-relevant activities could be used in applications toward game analysis, guided training, and personal physical activity tracking. The dataset was recorded for two teams from separate countries (USA and Germany) with a total of 24 players who wore an inertial sensor on their wrist, during both repetitive basketball training sessions and full games. Particular features of this dataset include an inherent variance through cultural differences in game rules and styles as the data was recorded in two countries, as well as different sport skill levels, since the participants were heterogeneous in terms of prior basketball experience. We illustrate the dataset's features in several time-series analyses and report on a baseline classification performance study with two state-of-the-art deep learning architectures.
format Preprint
id arxiv_https___arxiv_org_abs_2305_13124
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensors
Hoelzemann, Alexander
Romero, Julia Lee
Bock, Marius
Van Laerhoven, Kristof
Lv, Qin
Machine Learning
Human-Computer Interaction
We present a benchmark dataset for evaluating physical human activity recognition methods from wrist-worn sensors, for the specific setting of basketball training, drills, and games. Basketball activities lend themselves well for measurement by wrist-worn inertial sensors, and systems that are able to detect such sport-relevant activities could be used in applications toward game analysis, guided training, and personal physical activity tracking. The dataset was recorded for two teams from separate countries (USA and Germany) with a total of 24 players who wore an inertial sensor on their wrist, during both repetitive basketball training sessions and full games. Particular features of this dataset include an inherent variance through cultural differences in game rules and styles as the data was recorded in two countries, as well as different sport skill levels, since the participants were heterogeneous in terms of prior basketball experience. We illustrate the dataset's features in several time-series analyses and report on a baseline classification performance study with two state-of-the-art deep learning architectures.
title Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensors
topic Machine Learning
Human-Computer Interaction
url https://arxiv.org/abs/2305.13124