Adaptively Perturbed Mirror Descent for Learning in Games

Fuente: arXiv
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Main Authors: Abe, Kenshi, Ariu, Kaito, Sakamoto, Mitsuki, Iwasaki, Atsushi
Format: Preprint
Published: 2023
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author Abe, Kenshi
Ariu, Kaito
Sakamoto, Mitsuki
Iwasaki, Atsushi
author_facet Abe, Kenshi
Ariu, Kaito
Sakamoto, Mitsuki
Iwasaki, Atsushi
contents This paper proposes a payoff perturbation technique for the Mirror Descent (MD) algorithm in games where the gradient of the payoff functions is monotone in the strategy profile space, potentially containing additive noise. The optimistic family of learning algorithms, exemplified by optimistic MD, successfully achieves {\it last-iterate} convergence in scenarios devoid of noise, leading the dynamics to a Nash equilibrium. A recent re-emerging trend underscores the promise of the perturbation approach, where payoff functions are perturbed based on the distance from an anchoring, or {\it slingshot}, strategy. In response, we propose {\it Adaptively Perturbed MD} (APMD), which adjusts the magnitude of the perturbation by repeatedly updating the slingshot strategy at a predefined interval. This innovation empowers us to find a Nash equilibrium of the underlying game with guaranteed rates. Empirical demonstrations affirm that our algorithm exhibits significantly accelerated convergence.
format Preprint
id arxiv_https___arxiv_org_abs_2305_16610
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Adaptively Perturbed Mirror Descent for Learning in Games
Abe, Kenshi
Ariu, Kaito
Sakamoto, Mitsuki
Iwasaki, Atsushi
Computer Science and Game Theory
Machine Learning
This paper proposes a payoff perturbation technique for the Mirror Descent (MD) algorithm in games where the gradient of the payoff functions is monotone in the strategy profile space, potentially containing additive noise. The optimistic family of learning algorithms, exemplified by optimistic MD, successfully achieves {\it last-iterate} convergence in scenarios devoid of noise, leading the dynamics to a Nash equilibrium. A recent re-emerging trend underscores the promise of the perturbation approach, where payoff functions are perturbed based on the distance from an anchoring, or {\it slingshot}, strategy. In response, we propose {\it Adaptively Perturbed MD} (APMD), which adjusts the magnitude of the perturbation by repeatedly updating the slingshot strategy at a predefined interval. This innovation empowers us to find a Nash equilibrium of the underlying game with guaranteed rates. Empirical demonstrations affirm that our algorithm exhibits significantly accelerated convergence.
title Adaptively Perturbed Mirror Descent for Learning in Games
topic Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2305.16610