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Main Authors: Akata, Elif, Schulz, Lion, Coda-Forno, Julian, Oh, Seong Joon, Bethge, Matthias, Schulz, Eric
Format: Preprint
Published: 2023
Subjects:
Online Access:https://arxiv.org/abs/2305.16867
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author Akata, Elif
Schulz, Lion
Coda-Forno, Julian
Oh, Seong Joon
Bethge, Matthias
Schulz, Eric
author_facet Akata, Elif
Schulz, Lion
Coda-Forno, Julian
Oh, Seong Joon
Bethge, Matthias
Schulz, Eric
contents LLMs are increasingly used in applications where they interact with humans and other agents. We propose to use behavioural game theory to study LLM's cooperation and coordination behaviour. We let different LLMs play finitely repeated $2\times2$ games with each other, with human-like strategies, and actual human players. Our results show that LLMs perform particularly well at self-interested games like the iterated Prisoner's Dilemma family. However, they behave sub-optimally in games that require coordination, like the Battle of the Sexes. We verify that these behavioural signatures are stable across robustness checks. We additionally show how GPT-4's behaviour can be modulated by providing additional information about its opponent and by using a "social chain-of-thought" (SCoT) strategy. This also leads to better scores and more successful coordination when interacting with human players. These results enrich our understanding of LLM's social behaviour and pave the way for a behavioural game theory for machines.
format Preprint
id arxiv_https___arxiv_org_abs_2305_16867
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Playing repeated games with Large Language Models
Akata, Elif
Schulz, Lion
Coda-Forno, Julian
Oh, Seong Joon
Bethge, Matthias
Schulz, Eric
Computation and Language
LLMs are increasingly used in applications where they interact with humans and other agents. We propose to use behavioural game theory to study LLM's cooperation and coordination behaviour. We let different LLMs play finitely repeated $2\times2$ games with each other, with human-like strategies, and actual human players. Our results show that LLMs perform particularly well at self-interested games like the iterated Prisoner's Dilemma family. However, they behave sub-optimally in games that require coordination, like the Battle of the Sexes. We verify that these behavioural signatures are stable across robustness checks. We additionally show how GPT-4's behaviour can be modulated by providing additional information about its opponent and by using a "social chain-of-thought" (SCoT) strategy. This also leads to better scores and more successful coordination when interacting with human players. These results enrich our understanding of LLM's social behaviour and pave the way for a behavioural game theory for machines.
title Playing repeated games with Large Language Models
topic Computation and Language
url https://arxiv.org/abs/2305.16867