Simulating quantum computation: how many "bits" for "it"?

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Zurel, Michael, Okay, Cihan, Raussendorf, Robert
Format: Preprint
Published: 2023
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866912013607763968
author Zurel, Michael
Okay, Cihan
Raussendorf, Robert
author_facet Zurel, Michael
Okay, Cihan
Raussendorf, Robert
contents A recently introduced classical simulation method for universal quantum computation with magic states operates by repeated sampling from probability functions [M. Zurel et al. PRL 260404 (2020)]. This method is closely related to sampling algorithms based on Wigner functions, with the important distinction that Wigner functions can take negative values obstructing the sampling. Indeed, negativity in Wigner functions has been identified as a precondition for a quantum speed-up. However, in the present method of classical simulation, negativity of quasiprobability functions never arises. This model remains probabilistic for all quantum computations. In this paper, we analyze the amount of classical data that the simulation procedure must track. We find that this amount is small. Specifically, for any number $n$ of magic states, the number of bits that describe the quantum system at any given time is $2n^2+O(n)$.
format Preprint
id arxiv_https___arxiv_org_abs_2305_17287
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Simulating quantum computation: how many "bits" for "it"?
Zurel, Michael
Okay, Cihan
Raussendorf, Robert
Quantum Physics
A recently introduced classical simulation method for universal quantum computation with magic states operates by repeated sampling from probability functions [M. Zurel et al. PRL 260404 (2020)]. This method is closely related to sampling algorithms based on Wigner functions, with the important distinction that Wigner functions can take negative values obstructing the sampling. Indeed, negativity in Wigner functions has been identified as a precondition for a quantum speed-up. However, in the present method of classical simulation, negativity of quasiprobability functions never arises. This model remains probabilistic for all quantum computations. In this paper, we analyze the amount of classical data that the simulation procedure must track. We find that this amount is small. Specifically, for any number $n$ of magic states, the number of bits that describe the quantum system at any given time is $2n^2+O(n)$.
title Simulating quantum computation: how many "bits" for "it"?
topic Quantum Physics
url https://arxiv.org/abs/2305.17287