On the Existence of Reactive Strategies Resilient to Delay

Fuente: arXiv
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Main Authors: Fränzle, Martin, Kröger, Paul, Winter, Sarah, Zimmermann, Martin
Format: Preprint
Published: 2023
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author Fränzle, Martin
Kröger, Paul
Winter, Sarah
Zimmermann, Martin
author_facet Fränzle, Martin
Kröger, Paul
Winter, Sarah
Zimmermann, Martin
contents We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. In games under delayed control both players suffer from partial informedness due to symmetrically delayed communication, while in delay games, the protagonist has to grant lookahead to the alter player. Our first main result, the interreducibility of the existence of sure winning strategies for the protagonist, allows to transfer known complexity results and bounds on the delay from delay games to games under delayed control, for which no such results had been known. We furthermore analyse existence of randomized strategies that win almost surely, where this correspondence between the two types of games breaks down. In this setting, some games surely won by the alter player in delay games can now be won almost surely by the protagonist in the corresponding game under delayed control, showing that it indeed makes a difference whether the protagonist has to grant lookahead or both players suffer from partial informedness. These results get even more pronounced when we finally address the quantitative goal of winning with a probability in $[0,1]$. We show that for any rational threshold $θ\in [0,1]$ there is a game that can be won by the protagonist with exactly probability $θ$ under delayed control, while being surely won by alter in the delay game setting. All these findings refine our original result that games under delayed control are not determined.
format Preprint
id arxiv_https___arxiv_org_abs_2305_19985
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle On the Existence of Reactive Strategies Resilient to Delay
Fränzle, Martin
Kröger, Paul
Winter, Sarah
Zimmermann, Martin
Computer Science and Game Theory
Formal Languages and Automata Theory
Logic in Computer Science
We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. In games under delayed control both players suffer from partial informedness due to symmetrically delayed communication, while in delay games, the protagonist has to grant lookahead to the alter player. Our first main result, the interreducibility of the existence of sure winning strategies for the protagonist, allows to transfer known complexity results and bounds on the delay from delay games to games under delayed control, for which no such results had been known. We furthermore analyse existence of randomized strategies that win almost surely, where this correspondence between the two types of games breaks down. In this setting, some games surely won by the alter player in delay games can now be won almost surely by the protagonist in the corresponding game under delayed control, showing that it indeed makes a difference whether the protagonist has to grant lookahead or both players suffer from partial informedness. These results get even more pronounced when we finally address the quantitative goal of winning with a probability in $[0,1]$. We show that for any rational threshold $θ\in [0,1]$ there is a game that can be won by the protagonist with exactly probability $θ$ under delayed control, while being surely won by alter in the delay game setting. All these findings refine our original result that games under delayed control are not determined.
title On the Existence of Reactive Strategies Resilient to Delay
topic Computer Science and Game Theory
Formal Languages and Automata Theory
Logic in Computer Science
url https://arxiv.org/abs/2305.19985