STEVE-1: A Generative Model for Text-to-Behavior in Minecraft

Fuente: arXiv
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Autori principali: Lifshitz, Shalev, Paster, Keiran, Chan, Harris, Ba, Jimmy, McIlraith, Sheila
Natura: Preprint
Pubblicazione: 2023
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author Lifshitz, Shalev
Paster, Keiran
Chan, Harris
Ba, Jimmy
McIlraith, Sheila
author_facet Lifshitz, Shalev
Paster, Keiran
Chan, Harris
Ba, Jimmy
McIlraith, Sheila
contents Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces a methodology, inspired by unCLIP, for instruction-tuning generative models of behavior without relying on a large dataset of instruction-labeled trajectories. Using this methodology, we create an instruction-tuned Video Pretraining (VPT) model called STEVE-1, which can follow short-horizon open-ended text and visual instructions in Minecraft. STEVE-1 is trained in two steps: adapting the pretrained VPT model to follow commands in MineCLIP's latent space, then training a prior to predict latent codes from text. This allows us to finetune VPT through self-supervised behavioral cloning and hindsight relabeling, reducing the need for costly human text annotations, and all for only $60 of compute. By leveraging pretrained models like VPT and MineCLIP and employing best practices from text-conditioned image generation, STEVE-1 sets a new bar for open-ended instruction-following in Minecraft with low-level controls (mouse and keyboard) and raw pixel inputs, far outperforming previous baselines and robustly completing 12 of 13 tasks in our early-game evaluation suite. We provide experimental evidence highlighting key factors for downstream performance, including pretraining, classifier-free guidance, and data scaling. All resources, including our model weights, training scripts, and evaluation tools are made available for further research.
format Preprint
id arxiv_https___arxiv_org_abs_2306_00937
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle STEVE-1: A Generative Model for Text-to-Behavior in Minecraft
Lifshitz, Shalev
Paster, Keiran
Chan, Harris
Ba, Jimmy
McIlraith, Sheila
Artificial Intelligence
Machine Learning
Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces a methodology, inspired by unCLIP, for instruction-tuning generative models of behavior without relying on a large dataset of instruction-labeled trajectories. Using this methodology, we create an instruction-tuned Video Pretraining (VPT) model called STEVE-1, which can follow short-horizon open-ended text and visual instructions in Minecraft. STEVE-1 is trained in two steps: adapting the pretrained VPT model to follow commands in MineCLIP's latent space, then training a prior to predict latent codes from text. This allows us to finetune VPT through self-supervised behavioral cloning and hindsight relabeling, reducing the need for costly human text annotations, and all for only $60 of compute. By leveraging pretrained models like VPT and MineCLIP and employing best practices from text-conditioned image generation, STEVE-1 sets a new bar for open-ended instruction-following in Minecraft with low-level controls (mouse and keyboard) and raw pixel inputs, far outperforming previous baselines and robustly completing 12 of 13 tasks in our early-game evaluation suite. We provide experimental evidence highlighting key factors for downstream performance, including pretraining, classifier-free guidance, and data scaling. All resources, including our model weights, training scripts, and evaluation tools are made available for further research.
title STEVE-1: A Generative Model for Text-to-Behavior in Minecraft
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2306.00937