Generation of Probabilistic Synthetic Data for Serious Games: A Case Study on Cyberbullying

Fuente: arXiv
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Bibliographic Details
Main Authors: Pérez, Jaime, Castro, Mario, Awad, Edmond, López, Gregorio
Format: Preprint
Published: 2023
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author Pérez, Jaime
Castro, Mario
Awad, Edmond
López, Gregorio
author_facet Pérez, Jaime
Castro, Mario
Awad, Edmond
López, Gregorio
contents Synthetic data generation has been a growing area of research in recent years. However, its potential applications in serious games have not been thoroughly explored. Advances in this field could anticipate data modelling and analysis, as well as speed up the development process. To try to fill this gap in the literature, we propose a simulator architecture for generating probabilistic synthetic data for serious games based on interactive narratives. This architecture is designed to be generic and modular so that it can be used by other researchers on similar problems. To simulate the interaction of synthetic players with questions, we use a cognitive testing model based on the Item Response Theory framework. We also show how probabilistic graphical models (in particular Bayesian networks) can be used to introduce expert knowledge and external data into the simulation. Finally, we apply the proposed architecture and methods in a use case of a serious game focused on cyberbullying. We perform Bayesian inference experiments using a hierarchical model to demonstrate the identifiability and robustness of the generated data.
format Preprint
id arxiv_https___arxiv_org_abs_2306_01365
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Generation of Probabilistic Synthetic Data for Serious Games: A Case Study on Cyberbullying
Pérez, Jaime
Castro, Mario
Awad, Edmond
López, Gregorio
Computers and Society
Synthetic data generation has been a growing area of research in recent years. However, its potential applications in serious games have not been thoroughly explored. Advances in this field could anticipate data modelling and analysis, as well as speed up the development process. To try to fill this gap in the literature, we propose a simulator architecture for generating probabilistic synthetic data for serious games based on interactive narratives. This architecture is designed to be generic and modular so that it can be used by other researchers on similar problems. To simulate the interaction of synthetic players with questions, we use a cognitive testing model based on the Item Response Theory framework. We also show how probabilistic graphical models (in particular Bayesian networks) can be used to introduce expert knowledge and external data into the simulation. Finally, we apply the proposed architecture and methods in a use case of a serious game focused on cyberbullying. We perform Bayesian inference experiments using a hierarchical model to demonstrate the identifiability and robustness of the generated data.
title Generation of Probabilistic Synthetic Data for Serious Games: A Case Study on Cyberbullying
topic Computers and Society
url https://arxiv.org/abs/2306.01365