Tackling Cooperative Incompatibility for Zero-Shot Human-AI Coordination

Fuente: arXiv
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Autores principales: Li, Yang, Zhang, Shao, Sun, Jichen, Zhang, Wenhao, Du, Yali, Wen, Ying, Wang, Xinbing, Pan, Wei
Formato: Preprint
Publicado: 2023
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author Li, Yang
Zhang, Shao
Sun, Jichen
Zhang, Wenhao
Du, Yali
Wen, Ying
Wang, Xinbing
Pan, Wei
author_facet Li, Yang
Zhang, Shao
Sun, Jichen
Zhang, Wenhao
Du, Yali
Wen, Ying
Wang, Xinbing
Pan, Wei
contents Securing coordination between AI agent and teammates (human players or AI agents) in contexts involving unfamiliar humans continues to pose a significant challenge in Zero-Shot Coordination. The issue of cooperative incompatibility becomes particularly prominent when an AI agent is unsuccessful in synchronizing with certain previously unknown partners. Traditional algorithms have aimed to collaborate with partners by optimizing fixed objectives within a population, fostering diversity in strategies and behaviors. However, these techniques may lead to learning loss and an inability to cooperate with specific strategies within the population, a phenomenon named cooperative incompatibility in learning. In order to solve cooperative incompatibility in learning and effectively address the problem in the context of ZSC, we introduce the Cooperative Open-ended LEarning (COLE) framework, which formulates open-ended objectives in cooperative games with two players using perspectives of graph theory to evaluate and pinpoint the cooperative capacity of each strategy. We present two practical algorithms, specifically \algo and \algoR, which incorporate insights from game theory and graph theory. We also show that COLE could effectively overcome the cooperative incompatibility from theoretical and empirical analysis. Subsequently, we created an online Overcooked human-AI experiment platform, the COLE platform, which enables easy customization of questionnaires, model weights, and other aspects. Utilizing the COLE platform, we enlist 130 participants for human experiments. Our findings reveal a preference for our approach over state-of-the-art methods using a variety of subjective metrics. Moreover, objective experimental outcomes in the Overcooked game environment indicate that our method surpasses existing ones when coordinating with previously unencountered AI agents and the human proxy model.
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id arxiv_https___arxiv_org_abs_2306_03034
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Tackling Cooperative Incompatibility for Zero-Shot Human-AI Coordination
Li, Yang
Zhang, Shao
Sun, Jichen
Zhang, Wenhao
Du, Yali
Wen, Ying
Wang, Xinbing
Pan, Wei
Artificial Intelligence
Human-Computer Interaction
Securing coordination between AI agent and teammates (human players or AI agents) in contexts involving unfamiliar humans continues to pose a significant challenge in Zero-Shot Coordination. The issue of cooperative incompatibility becomes particularly prominent when an AI agent is unsuccessful in synchronizing with certain previously unknown partners. Traditional algorithms have aimed to collaborate with partners by optimizing fixed objectives within a population, fostering diversity in strategies and behaviors. However, these techniques may lead to learning loss and an inability to cooperate with specific strategies within the population, a phenomenon named cooperative incompatibility in learning. In order to solve cooperative incompatibility in learning and effectively address the problem in the context of ZSC, we introduce the Cooperative Open-ended LEarning (COLE) framework, which formulates open-ended objectives in cooperative games with two players using perspectives of graph theory to evaluate and pinpoint the cooperative capacity of each strategy. We present two practical algorithms, specifically \algo and \algoR, which incorporate insights from game theory and graph theory. We also show that COLE could effectively overcome the cooperative incompatibility from theoretical and empirical analysis. Subsequently, we created an online Overcooked human-AI experiment platform, the COLE platform, which enables easy customization of questionnaires, model weights, and other aspects. Utilizing the COLE platform, we enlist 130 participants for human experiments. Our findings reveal a preference for our approach over state-of-the-art methods using a variety of subjective metrics. Moreover, objective experimental outcomes in the Overcooked game environment indicate that our method surpasses existing ones when coordinating with previously unencountered AI agents and the human proxy model.
title Tackling Cooperative Incompatibility for Zero-Shot Human-AI Coordination
topic Artificial Intelligence
Human-Computer Interaction
url https://arxiv.org/abs/2306.03034