Designing Equilibria in Concurrent Games with Social Welfare and Temporal Logic Constraints

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Gutierrez, Julian, Najib, Muhammad, Perelli, Giuseppe, Wooldridge, Michael
Natura: Preprint
Pubblicazione: 2023
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866913614905999360
author Gutierrez, Julian
Najib, Muhammad
Perelli, Giuseppe
Wooldridge, Michael
author_facet Gutierrez, Julian
Najib, Muhammad
Perelli, Giuseppe
Wooldridge, Michael
contents In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we explore the concept of equilibrium design, where incentives are designed to obtain a desirable equilibrium that satisfies a specific temporal logic property. Our study is based on a framework where system specifications are represented as temporal logic formulae, games as quantitative concurrent game structures, and players' goals as mean-payoff objectives. We consider system specifications given by LTL and GR(1) formulae, and show that designing incentives to ensure that a given temporal logic property is satisfied on some/every Nash equilibrium of the game can be achieved in PSPACE for LTL properties and in NP/ΣP 2 for GR(1) specifications. We also examine the complexity of related decision and optimisation problems, such as optimality and uniqueness of solutions, as well as considering social welfare, and show that the complexities of these problems lie within the polynomial hierarchy. Equilibrium design can be used as an alternative solution to rational synthesis and verification problems for concurrent games with mean-payoff objectives when no solution exists or as a technique to repair concurrent games with undesirable Nash equilibria in an optimal way.
format Preprint
id arxiv_https___arxiv_org_abs_2306_03045
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Designing Equilibria in Concurrent Games with Social Welfare and Temporal Logic Constraints
Gutierrez, Julian
Najib, Muhammad
Perelli, Giuseppe
Wooldridge, Michael
Logic in Computer Science
Computer Science and Game Theory
Multiagent Systems
In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we explore the concept of equilibrium design, where incentives are designed to obtain a desirable equilibrium that satisfies a specific temporal logic property. Our study is based on a framework where system specifications are represented as temporal logic formulae, games as quantitative concurrent game structures, and players' goals as mean-payoff objectives. We consider system specifications given by LTL and GR(1) formulae, and show that designing incentives to ensure that a given temporal logic property is satisfied on some/every Nash equilibrium of the game can be achieved in PSPACE for LTL properties and in NP/ΣP 2 for GR(1) specifications. We also examine the complexity of related decision and optimisation problems, such as optimality and uniqueness of solutions, as well as considering social welfare, and show that the complexities of these problems lie within the polynomial hierarchy. Equilibrium design can be used as an alternative solution to rational synthesis and verification problems for concurrent games with mean-payoff objectives when no solution exists or as a technique to repair concurrent games with undesirable Nash equilibria in an optimal way.
title Designing Equilibria in Concurrent Games with Social Welfare and Temporal Logic Constraints
topic Logic in Computer Science
Computer Science and Game Theory
Multiagent Systems
url https://arxiv.org/abs/2306.03045