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Main Authors: Zhang, Brian Hu, Farina, Gabriele, Anagnostides, Ioannis, Cacciamani, Federico, McAleer, Stephen Marcus, Haupt, Andreas Alexander, Celli, Andrea, Gatti, Nicola, Conitzer, Vincent, Sandholm, Tuomas
Format: Preprint
Published: 2023
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Online Access:https://arxiv.org/abs/2306.05221
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author Zhang, Brian Hu
Farina, Gabriele
Anagnostides, Ioannis
Cacciamani, Federico
McAleer, Stephen Marcus
Haupt, Andreas Alexander
Celli, Andrea
Gatti, Nicola
Conitzer, Vincent
Sandholm, Tuomas
author_facet Zhang, Brian Hu
Farina, Gabriele
Anagnostides, Ioannis
Cacciamani, Federico
McAleer, Stephen Marcus
Haupt, Andreas Alexander
Celli, Andrea
Gatti, Nicola
Conitzer, Vincent
Sandholm, Tuomas
contents A mediator observes no-regret learners playing an extensive-form game repeatedly across $T$ rounds. The mediator attempts to steer players toward some desirable predetermined equilibrium by giving (nonnegative) payments to players. We call this the steering problem. The steering problem captures problems several problems of interest, among them equilibrium selection and information design (persuasion). If the mediator's budget is unbounded, steering is trivial because the mediator can simply pay the players to play desirable actions. We study two bounds on the mediator's payments: a total budget and a per-round budget. If the mediator's total budget does not grow with $T$, we show that steering is impossible. However, we show that it is enough for the total budget to grow sublinearly with $T$, that is, for the average payment to vanish. When players' full strategies are observed at each round, we show that constant per-round budgets permit steering. In the more challenging setting where only trajectories through the game tree are observable, we show that steering is impossible with constant per-round budgets in general extensive-form games, but possible in normal-form games or if the per-round budget may itself depend on $T$. We also show how our results can be generalized to the case when the equilibrium is being computed online while steering is happening. We supplement our theoretical positive results with experiments highlighting the efficacy of steering in large games.
format Preprint
id arxiv_https___arxiv_org_abs_2306_05221
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Steering No-Regret Learners to a Desired Equilibrium
Zhang, Brian Hu
Farina, Gabriele
Anagnostides, Ioannis
Cacciamani, Federico
McAleer, Stephen Marcus
Haupt, Andreas Alexander
Celli, Andrea
Gatti, Nicola
Conitzer, Vincent
Sandholm, Tuomas
Computer Science and Game Theory
A mediator observes no-regret learners playing an extensive-form game repeatedly across $T$ rounds. The mediator attempts to steer players toward some desirable predetermined equilibrium by giving (nonnegative) payments to players. We call this the steering problem. The steering problem captures problems several problems of interest, among them equilibrium selection and information design (persuasion). If the mediator's budget is unbounded, steering is trivial because the mediator can simply pay the players to play desirable actions. We study two bounds on the mediator's payments: a total budget and a per-round budget. If the mediator's total budget does not grow with $T$, we show that steering is impossible. However, we show that it is enough for the total budget to grow sublinearly with $T$, that is, for the average payment to vanish. When players' full strategies are observed at each round, we show that constant per-round budgets permit steering. In the more challenging setting where only trajectories through the game tree are observable, we show that steering is impossible with constant per-round budgets in general extensive-form games, but possible in normal-form games or if the per-round budget may itself depend on $T$. We also show how our results can be generalized to the case when the equilibrium is being computed online while steering is happening. We supplement our theoretical positive results with experiments highlighting the efficacy of steering in large games.
title Steering No-Regret Learners to a Desired Equilibrium
topic Computer Science and Game Theory
url https://arxiv.org/abs/2306.05221