Pure Exploration in Bandits with Linear Constraints

Fuente: arXiv
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Main Authors: Carlsson, Emil, Basu, Debabrota, Johansson, Fredrik D., Dubhashi, Devdatt
Format: Preprint
Published: 2023
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author Carlsson, Emil
Basu, Debabrota
Johansson, Fredrik D.
Dubhashi, Devdatt
author_facet Carlsson, Emil
Basu, Debabrota
Johansson, Fredrik D.
Dubhashi, Devdatt
contents We address the problem of identifying the optimal policy with a fixed confidence level in a multi-armed bandit setup, when \emph{the arms are subject to linear constraints}. Unlike the standard best-arm identification problem which is well studied, the optimal policy in this case may not be deterministic and could mix between several arms. This changes the geometry of the problem which we characterize via an information-theoretic lower bound. We introduce two asymptotically optimal algorithms for this setting, one based on the Track-and-Stop method and the other based on a game-theoretic approach. Both these algorithms try to track an optimal allocation based on the lower bound and computed by a weighted projection onto the boundary of a normal cone. Finally, we provide empirical results that validate our bounds and visualize how constraints change the hardness of the problem.
format Preprint
id arxiv_https___arxiv_org_abs_2306_12774
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Pure Exploration in Bandits with Linear Constraints
Carlsson, Emil
Basu, Debabrota
Johansson, Fredrik D.
Dubhashi, Devdatt
Machine Learning
We address the problem of identifying the optimal policy with a fixed confidence level in a multi-armed bandit setup, when \emph{the arms are subject to linear constraints}. Unlike the standard best-arm identification problem which is well studied, the optimal policy in this case may not be deterministic and could mix between several arms. This changes the geometry of the problem which we characterize via an information-theoretic lower bound. We introduce two asymptotically optimal algorithms for this setting, one based on the Track-and-Stop method and the other based on a game-theoretic approach. Both these algorithms try to track an optimal allocation based on the lower bound and computed by a weighted projection onto the boundary of a normal cone. Finally, we provide empirical results that validate our bounds and visualize how constraints change the hardness of the problem.
title Pure Exploration in Bandits with Linear Constraints
topic Machine Learning
url https://arxiv.org/abs/2306.12774