Visualization of AI Systems in Virtual Reality: A Comprehensive Review

Fuente: arXiv
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Autores principales: Inkarbekov, Medet, Monahan, Rosemary, Pearlmutter, Barak A.
Formato: Preprint
Publicado: 2023
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author Inkarbekov, Medet
Monahan, Rosemary
Pearlmutter, Barak A.
author_facet Inkarbekov, Medet
Monahan, Rosemary
Pearlmutter, Barak A.
contents This study provides a comprehensive review of the utilization of Virtual Reality (VR) for visualizing Artificial Intelligence (AI) systems, drawing on 18 selected studies. The results illuminate a complex interplay of tools, methods, and approaches, notably the prominence of VR engines like Unreal Engine and Unity. However, despite these tools, a universal solution for effective AI visualization remains elusive, reflecting the unique strengths and limitations of each technique. We observed the application of VR for AI visualization across multiple domains, despite challenges such as high data complexity and cognitive load. Moreover, it briefly discusses the emerging ethical considerations pertaining to the broad integration of these technologies. Despite these challenges, the field shows significant potential, emphasizing the need for dedicated research efforts to unlock the full potential of these immersive technologies. This review, therefore, outlines a roadmap for future research, encouraging innovation in visualization techniques, addressing identified challenges, and considering the ethical implications of VR and AI convergence.
format Preprint
id arxiv_https___arxiv_org_abs_2306_15545
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Visualization of AI Systems in Virtual Reality: A Comprehensive Review
Inkarbekov, Medet
Monahan, Rosemary
Pearlmutter, Barak A.
Human-Computer Interaction
This study provides a comprehensive review of the utilization of Virtual Reality (VR) for visualizing Artificial Intelligence (AI) systems, drawing on 18 selected studies. The results illuminate a complex interplay of tools, methods, and approaches, notably the prominence of VR engines like Unreal Engine and Unity. However, despite these tools, a universal solution for effective AI visualization remains elusive, reflecting the unique strengths and limitations of each technique. We observed the application of VR for AI visualization across multiple domains, despite challenges such as high data complexity and cognitive load. Moreover, it briefly discusses the emerging ethical considerations pertaining to the broad integration of these technologies. Despite these challenges, the field shows significant potential, emphasizing the need for dedicated research efforts to unlock the full potential of these immersive technologies. This review, therefore, outlines a roadmap for future research, encouraging innovation in visualization techniques, addressing identified challenges, and considering the ethical implications of VR and AI convergence.
title Visualization of AI Systems in Virtual Reality: A Comprehensive Review
topic Human-Computer Interaction
url https://arxiv.org/abs/2306.15545