Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters
Fuente:
arXiv
Saved in:
| Main Authors: | Gorlini, Chiara, Dixen, Laurits, Burelli, Paolo |
|---|---|
| Format: | Preprint |
| Published: |
2023
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity
by: Hegedues, Christine, et al.
Published: (2023)
by: Hegedues, Christine, et al.
Published: (2023)
Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience
by: Jensen, Maj Frost, et al.
Published: (2024)
by: Jensen, Maj Frost, et al.
Published: (2024)
Advancing Face-to-Face Emotion Communication: A Multimodal Dataset (AFFEC)
by: Sekiavandi, Meisam J., et al.
Published: (2025)
by: Sekiavandi, Meisam J., et al.
Published: (2025)
Exploring the Temporal Dynamics of Facial Mimicry in Emotion Processing Using Action Units
by: Seikavandi, Meisam Jamshidi, et al.
Published: (2025)
by: Seikavandi, Meisam Jamshidi, et al.
Published: (2025)
Modelling Emotions in Face-to-Face Setting: The Interplay of Eye-Tracking, Personality, and Temporal Dynamics
by: Seikavandi, Meisam Jamshidi, et al.
Published: (2025)
by: Seikavandi, Meisam Jamshidi, et al.
Published: (2025)
Children's expressed emotions during playful learning games
by: Volden, Thomas Vase Schultz, et al.
Published: (2024)
by: Volden, Thomas Vase Schultz, et al.
Published: (2024)
Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games
by: Burelli, Paolo, et al.
Published: (2024)
by: Burelli, Paolo, et al.
Published: (2024)
Uncanny or Not? Perceptions of AI-Generated Faces in Autism
by: Waters, Gabriella
Published: (2025)
by: Waters, Gabriella
Published: (2025)
Modeling Face Emotion Perception from Naturalistic Face Viewing: Insights from Fixational Events and Gaze Strategies
by: Seikavandi, Meisam J., et al.
Published: (2025)
by: Seikavandi, Meisam J., et al.
Published: (2025)
Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal
by: Tedeschi, Gianmarco, et al.
Published: (2025)
by: Tedeschi, Gianmarco, et al.
Published: (2025)
Procedurally generating rules to adapt difficulty for narrative puzzle games
by: Volden, Thomas, et al.
Published: (2023)
by: Volden, Thomas, et al.
Published: (2023)
Accented Character Entry Using Physical Keyboards in Virtual Reality
by: Kalamkar, Snehanjali, et al.
Published: (2024)
by: Kalamkar, Snehanjali, et al.
Published: (2024)
Exploring Deep Learning Models for EEG Neural Decoding
by: Dixen, Laurits, et al.
Published: (2025)
by: Dixen, Laurits, et al.
Published: (2025)
On the dynamics of affective states during play and the role of confusion
by: Volden, Thomas Vase Schultz, et al.
Published: (2025)
by: Volden, Thomas Vase Schultz, et al.
Published: (2025)
Atari Games Challenge: A Pilot Study on Multimodal Player Experience Assessment
by: Montoya, Oleg Jarma, et al.
Published: (2026)
by: Montoya, Oleg Jarma, et al.
Published: (2026)
Would You Rely on an Eerie Agent? A Systematic Review of the Impact of the Uncanny Valley Effect on Trust in Human-Agent Interaction
by: Alipour, Ahdiyeh, et al.
Published: (2025)
by: Alipour, Ahdiyeh, et al.
Published: (2025)
Spatiotemporal Convolutions on EEG signal -- A Representation Learning Perspective on Efficient and Explainable EEG Classification with Convolutional Neural Nets
by: Dixen, Laurits, et al.
Published: (2026)
by: Dixen, Laurits, et al.
Published: (2026)
Tailored Immersive Environments: Advancing Neurodivergent Support Through Virtual Reality
by: Moscoso-Thompson, Elia, et al.
Published: (2026)
by: Moscoso-Thompson, Elia, et al.
Published: (2026)
Learning Hanzi Character Through VR-Based Mortise-Tenon
by: Ma, Conglin, et al.
Published: (2025)
by: Ma, Conglin, et al.
Published: (2025)
MuMTAffect: A Multimodal Multitask Affective Framework for Personality and Emotion Recognition from Physiological Signals
by: Seikavandi, Meisam Jamshidi, et al.
Published: (2025)
by: Seikavandi, Meisam Jamshidi, et al.
Published: (2025)
Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering
by: Korsgaard, Dannie, et al.
Published: (2023)
by: Korsgaard, Dannie, et al.
Published: (2023)
Democratizing Game Modding with GenAI: A Case Study of StarCharM, a Stardew Valley Character Maker
by: Miralvand, Hamid Zand, et al.
Published: (2025)
by: Miralvand, Hamid Zand, et al.
Published: (2025)
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
by: Kojić, Tanja, et al.
Published: (2024)
by: Kojić, Tanja, et al.
Published: (2024)
MathVC: An LLM-Simulated Multi-Character Virtual Classroom for Mathematics Education
by: Yue, Murong, et al.
Published: (2024)
by: Yue, Murong, et al.
Published: (2024)
In-Situ Mode: Generative AI-Driven Characters Transforming Art Engagement Through Anthropomorphic Narratives
by: Li, Yongming, et al.
Published: (2024)
by: Li, Yongming, et al.
Published: (2024)
Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality
by: Feld, Nico, et al.
Published: (2025)
by: Feld, Nico, et al.
Published: (2025)
Entertainers Between Real and Virtual -- Investigating Viewer Interaction, Engagement, and Relationships with Avatarized Virtual Livestreamers
by: Yin, Michael, et al.
Published: (2025)
by: Yin, Michael, et al.
Published: (2025)
Imperceptible Gaze Guidance Through Ocularity in Virtual Reality
by: Maquiling, Virmarie, et al.
Published: (2024)
by: Maquiling, Virmarie, et al.
Published: (2024)
Modelling the Interplay of Eye-Tracking Temporal Dynamics and Personality for Emotion Detection in Face-to-Face Settings
by: Seikavandi, Meisam J., et al.
Published: (2025)
by: Seikavandi, Meisam J., et al.
Published: (2025)
Eery Space: Facilitating Virtual Meetings Through Remote Proxemics
by: Sousa, Maurício, et al.
Published: (2024)
by: Sousa, Maurício, et al.
Published: (2024)
Exploring Immersive Social-Physical Interaction with Virtual Characters through Coordinated Robotic Encountered-Type Contact
by: Godden, Eric, et al.
Published: (2025)
by: Godden, Eric, et al.
Published: (2025)
Balancing Exploration and Cybersickness: Investigating Curiosity-Driven Behavior in Virtual Environments
by: Li, Tangyao, et al.
Published: (2025)
by: Li, Tangyao, et al.
Published: (2025)
Beyond the Portal: Enhancing Recognition in Virtual Reality Through Multisensory Cues
by: Bak, Siyeon, et al.
Published: (2025)
by: Bak, Siyeon, et al.
Published: (2025)
Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality
by: Li, Xiang, et al.
Published: (2024)
by: Li, Xiang, et al.
Published: (2024)
Investigating User Perceptions of Collaborative Agenda Setting in Virtual Health Counseling Session
by: Fallah, Mina, et al.
Published: (2024)
by: Fallah, Mina, et al.
Published: (2024)
VR-based Intervention for Perspective Change: A Case to Investigate Virtual Materiality
by: Arya, Ali, et al.
Published: (2025)
by: Arya, Ali, et al.
Published: (2025)
An Analysis of Physiological and Psychological Responses in Virtual Reality and Flat Screen Gaming
by: Vatsal, Ritik, et al.
Published: (2023)
by: Vatsal, Ritik, et al.
Published: (2023)
VIVA: Virtual Healthcare Interactions Using Visual Analytics, With Controllability Through Configuration
by: Bernard, Jürgen, et al.
Published: (2025)
by: Bernard, Jürgen, et al.
Published: (2025)
An Investigation of the Relation Between Immersion and Learning Across Three Domains
by: Boffi, Paolo, et al.
Published: (2026)
by: Boffi, Paolo, et al.
Published: (2026)
Investigating Environments' and Avatars' Effects on Thermal Perception in Virtual Reality to Reduce Energy Consumption
by: Kocur, Martin, et al.
Published: (2025)
by: Kocur, Martin, et al.
Published: (2025)
Similar Items
-
Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity
by: Hegedues, Christine, et al.
Published: (2023) -
Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience
by: Jensen, Maj Frost, et al.
Published: (2024) -
Advancing Face-to-Face Emotion Communication: A Multimodal Dataset (AFFEC)
by: Sekiavandi, Meisam J., et al.
Published: (2025) -
Exploring the Temporal Dynamics of Facial Mimicry in Emotion Processing Using Action Units
by: Seikavandi, Meisam Jamshidi, et al.
Published: (2025) -
Modelling Emotions in Face-to-Face Setting: The Interplay of Eye-Tracking, Personality, and Temporal Dynamics
by: Seikavandi, Meisam Jamshidi, et al.
Published: (2025)