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Main Authors: Hu, Zhanhao, Chu, Wenda, Zhu, Xiaopei, Zhang, Hui, Zhang, Bo, Hu, Xiaolin
Format: Preprint
Published: 2023
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Online Access:https://arxiv.org/abs/2307.01778
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author Hu, Zhanhao
Chu, Wenda
Zhu, Xiaopei
Zhang, Hui
Zhang, Bo
Hu, Xiaolin
author_facet Hu, Zhanhao
Chu, Wenda
Zhu, Xiaopei
Zhang, Hui
Zhang, Bo
Hu, Xiaolin
contents Recent works have proposed to craft adversarial clothes for evading person detectors, while they are either only effective at limited viewing angles or very conspicuous to humans. We aim to craft adversarial texture for clothes based on 3D modeling, an idea that has been used to craft rigid adversarial objects such as a 3D-printed turtle. Unlike rigid objects, humans and clothes are non-rigid, leading to difficulties in physical realization. In order to craft natural-looking adversarial clothes that can evade person detectors at multiple viewing angles, we propose adversarial camouflage textures (AdvCaT) that resemble one kind of the typical textures of daily clothes, camouflage textures. We leverage the Voronoi diagram and Gumbel-softmax trick to parameterize the camouflage textures and optimize the parameters via 3D modeling. Moreover, we propose an efficient augmentation pipeline on 3D meshes combining topologically plausible projection (TopoProj) and Thin Plate Spline (TPS) to narrow the gap between digital and real-world objects. We printed the developed 3D texture pieces on fabric materials and tailored them into T-shirts and trousers. Experiments show high attack success rates of these clothes against multiple detectors.
format Preprint
id arxiv_https___arxiv_org_abs_2307_01778
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling
Hu, Zhanhao
Chu, Wenda
Zhu, Xiaopei
Zhang, Hui
Zhang, Bo
Hu, Xiaolin
Computer Vision and Pattern Recognition
Artificial Intelligence
Cryptography and Security
Recent works have proposed to craft adversarial clothes for evading person detectors, while they are either only effective at limited viewing angles or very conspicuous to humans. We aim to craft adversarial texture for clothes based on 3D modeling, an idea that has been used to craft rigid adversarial objects such as a 3D-printed turtle. Unlike rigid objects, humans and clothes are non-rigid, leading to difficulties in physical realization. In order to craft natural-looking adversarial clothes that can evade person detectors at multiple viewing angles, we propose adversarial camouflage textures (AdvCaT) that resemble one kind of the typical textures of daily clothes, camouflage textures. We leverage the Voronoi diagram and Gumbel-softmax trick to parameterize the camouflage textures and optimize the parameters via 3D modeling. Moreover, we propose an efficient augmentation pipeline on 3D meshes combining topologically plausible projection (TopoProj) and Thin Plate Spline (TPS) to narrow the gap between digital and real-world objects. We printed the developed 3D texture pieces on fabric materials and tailored them into T-shirts and trousers. Experiments show high attack success rates of these clothes against multiple detectors.
title Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Cryptography and Security
url https://arxiv.org/abs/2307.01778