Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity

Fuente: arXiv
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Autori principali: Hegedues, Christine, Constantino, Joao Pedro Dias, Dixen, Laurits, Burelli, Paolo
Natura: Preprint
Pubblicazione: 2023
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author Hegedues, Christine
Constantino, Joao Pedro Dias
Dixen, Laurits
Burelli, Paolo
author_facet Hegedues, Christine
Constantino, Joao Pedro Dias
Dixen, Laurits
Burelli, Paolo
contents Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply altering the graphics to something more threatening. Here, we present a study with 12 participants playing 4 different minigames with either altered graphics or mechanics to make the game more difficult. Using EEG bandpower analysis, we find that frontal lobe activity is heightened in all 4 of the mechanically challenging versions and 2/4 of the visually altered versions, all differences that do not emerge from the self-reported player experience. This suggests that EEG could aid researchers with a more sensitive tool for investigating challenge in games.
format Preprint
id arxiv_https___arxiv_org_abs_2307_03524
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity
Hegedues, Christine
Constantino, Joao Pedro Dias
Dixen, Laurits
Burelli, Paolo
Human-Computer Interaction
Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply altering the graphics to something more threatening. Here, we present a study with 12 participants playing 4 different minigames with either altered graphics or mechanics to make the game more difficult. Using EEG bandpower analysis, we find that frontal lobe activity is heightened in all 4 of the mechanically challenging versions and 2/4 of the visually altered versions, all differences that do not emerge from the self-reported player experience. This suggests that EEG could aid researchers with a more sensitive tool for investigating challenge in games.
title Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity
topic Human-Computer Interaction
url https://arxiv.org/abs/2307.03524