LuckyMera: a Modular AI Framework for Building Hybrid NetHack Agents
Fuente:
arXiv
Saved in:
| Main Authors: | , , , |
|---|---|
| Format: | Preprint |
| Published: |
2023
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1866910990452391936 |
|---|---|
| author | Quarantiello, Luigi Marzeddu, Simone Guzzi, Antonio Lomonaco, Vincenzo |
| author_facet | Quarantiello, Luigi Marzeddu, Simone Guzzi, Antonio Lomonaco, Vincenzo |
| contents | In the last few decades we have witnessed a significant development in Artificial Intelligence (AI) thanks to the availability of a variety of testbeds, mostly based on simulated environments and video games. Among those, roguelike games offer a very good trade-off in terms of complexity of the environment and computational costs, which makes them perfectly suited to test AI agents generalization capabilities. In this work, we present LuckyMera, a flexible, modular, extensible and configurable AI framework built around NetHack, a popular terminal-based, single-player roguelike video game. This library is aimed at simplifying and speeding up the development of AI agents capable of successfully playing the game and offering a high-level interface for designing game strategies. LuckyMera comes with a set of off-the-shelf symbolic and neural modules (called "skills"): these modules can be either hard-coded behaviors, or neural Reinforcement Learning approaches, with the possibility of creating compositional hybrid solutions. Additionally, LuckyMera comes with a set of utility features to save its experiences in the form of trajectories for further analysis and to use them as datasets to train neural modules, with a direct interface to the NetHack Learning Environment and MiniHack. Through an empirical evaluation we validate our skills implementation and propose a strong baseline agent that can reach state-of-the-art performances in the complete NetHack game. LuckyMera is open-source and available at https://github.com/Pervasive-AI-Lab/LuckyMera. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2307_08532 |
| institution | arXiv |
| publishDate | 2023 |
| record_format | arxiv |
| spellingShingle | LuckyMera: a Modular AI Framework for Building Hybrid NetHack Agents Quarantiello, Luigi Marzeddu, Simone Guzzi, Antonio Lomonaco, Vincenzo Machine Learning Artificial Intelligence In the last few decades we have witnessed a significant development in Artificial Intelligence (AI) thanks to the availability of a variety of testbeds, mostly based on simulated environments and video games. Among those, roguelike games offer a very good trade-off in terms of complexity of the environment and computational costs, which makes them perfectly suited to test AI agents generalization capabilities. In this work, we present LuckyMera, a flexible, modular, extensible and configurable AI framework built around NetHack, a popular terminal-based, single-player roguelike video game. This library is aimed at simplifying and speeding up the development of AI agents capable of successfully playing the game and offering a high-level interface for designing game strategies. LuckyMera comes with a set of off-the-shelf symbolic and neural modules (called "skills"): these modules can be either hard-coded behaviors, or neural Reinforcement Learning approaches, with the possibility of creating compositional hybrid solutions. Additionally, LuckyMera comes with a set of utility features to save its experiences in the form of trajectories for further analysis and to use them as datasets to train neural modules, with a direct interface to the NetHack Learning Environment and MiniHack. Through an empirical evaluation we validate our skills implementation and propose a strong baseline agent that can reach state-of-the-art performances in the complete NetHack game. LuckyMera is open-source and available at https://github.com/Pervasive-AI-Lab/LuckyMera. |
| title | LuckyMera: a Modular AI Framework for Building Hybrid NetHack Agents |
| topic | Machine Learning Artificial Intelligence |
| url | https://arxiv.org/abs/2307.08532 |