Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective
Fuente:
arXiv
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| Autori principali: | , |
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| Natura: | Preprint |
| Pubblicazione: |
2023
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| _version_ | 1866909558557900800 |
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| author | Maksymov, Ivan S. Pogrebna, Ganna |
| author_facet | Maksymov, Ivan S. Pogrebna, Ganna |
| contents | This paper introduces a quantum-mechanical model that bridges the realms of cognition and quantum mechanics, offering a novel perspective on decision-making under risk and perceptual reversals. By integrating quantum theories addressing decision-theoretic anomalies with examples from immersive video games like "Deal or No Deal", we seek to elucidate complex human cognitive behaviours. Study 1 showcases the proposed quantum model's superiority over traditional decision-making approaches using the "Deal or No Deal" video game experiment. In Study 2, we apply our model to bistable perceptions, taking the Necker cube from the Necker game as a primary example. While previous works have hinted at connections between quantum mechanics and cognition, Study 3 provides a more tangible link, likening the physics that underpins quantum tunnelling to an eye blink's role in perceptual reversals. Conclusively, our model displays a promising ability to interpret diverse optical illusions and psychological phenomena, marking a significant stride in understanding human decision making. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2307_08758 |
| institution | arXiv |
| publishDate | 2023 |
| record_format | arxiv |
| spellingShingle | Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective Maksymov, Ivan S. Pogrebna, Ganna Neurons and Cognition Computer Vision and Pattern Recognition Biological Physics Quantum Physics This paper introduces a quantum-mechanical model that bridges the realms of cognition and quantum mechanics, offering a novel perspective on decision-making under risk and perceptual reversals. By integrating quantum theories addressing decision-theoretic anomalies with examples from immersive video games like "Deal or No Deal", we seek to elucidate complex human cognitive behaviours. Study 1 showcases the proposed quantum model's superiority over traditional decision-making approaches using the "Deal or No Deal" video game experiment. In Study 2, we apply our model to bistable perceptions, taking the Necker cube from the Necker game as a primary example. While previous works have hinted at connections between quantum mechanics and cognition, Study 3 provides a more tangible link, likening the physics that underpins quantum tunnelling to an eye blink's role in perceptual reversals. Conclusively, our model displays a promising ability to interpret diverse optical illusions and psychological phenomena, marking a significant stride in understanding human decision making. |
| title | Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective |
| topic | Neurons and Cognition Computer Vision and Pattern Recognition Biological Physics Quantum Physics |
| url | https://arxiv.org/abs/2307.08758 |