Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective

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Autori principali: Maksymov, Ivan S., Pogrebna, Ganna
Natura: Preprint
Pubblicazione: 2023
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author Maksymov, Ivan S.
Pogrebna, Ganna
author_facet Maksymov, Ivan S.
Pogrebna, Ganna
contents This paper introduces a quantum-mechanical model that bridges the realms of cognition and quantum mechanics, offering a novel perspective on decision-making under risk and perceptual reversals. By integrating quantum theories addressing decision-theoretic anomalies with examples from immersive video games like "Deal or No Deal", we seek to elucidate complex human cognitive behaviours. Study 1 showcases the proposed quantum model's superiority over traditional decision-making approaches using the "Deal or No Deal" video game experiment. In Study 2, we apply our model to bistable perceptions, taking the Necker cube from the Necker game as a primary example. While previous works have hinted at connections between quantum mechanics and cognition, Study 3 provides a more tangible link, likening the physics that underpins quantum tunnelling to an eye blink's role in perceptual reversals. Conclusively, our model displays a promising ability to interpret diverse optical illusions and psychological phenomena, marking a significant stride in understanding human decision making.
format Preprint
id arxiv_https___arxiv_org_abs_2307_08758
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective
Maksymov, Ivan S.
Pogrebna, Ganna
Neurons and Cognition
Computer Vision and Pattern Recognition
Biological Physics
Quantum Physics
This paper introduces a quantum-mechanical model that bridges the realms of cognition and quantum mechanics, offering a novel perspective on decision-making under risk and perceptual reversals. By integrating quantum theories addressing decision-theoretic anomalies with examples from immersive video games like "Deal or No Deal", we seek to elucidate complex human cognitive behaviours. Study 1 showcases the proposed quantum model's superiority over traditional decision-making approaches using the "Deal or No Deal" video game experiment. In Study 2, we apply our model to bistable perceptions, taking the Necker cube from the Necker game as a primary example. While previous works have hinted at connections between quantum mechanics and cognition, Study 3 provides a more tangible link, likening the physics that underpins quantum tunnelling to an eye blink's role in perceptual reversals. Conclusively, our model displays a promising ability to interpret diverse optical illusions and psychological phenomena, marking a significant stride in understanding human decision making.
title Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective
topic Neurons and Cognition
Computer Vision and Pattern Recognition
Biological Physics
Quantum Physics
url https://arxiv.org/abs/2307.08758