Scaling Laws for Imitation Learning in Single-Agent Games

Fuente: arXiv
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Autori principali: Tuyls, Jens, Madeka, Dhruv, Torkkola, Kari, Foster, Dean, Narasimhan, Karthik, Kakade, Sham
Natura: Preprint
Pubblicazione: 2023
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author Tuyls, Jens
Madeka, Dhruv
Torkkola, Kari
Foster, Dean
Narasimhan, Karthik
Kakade, Sham
author_facet Tuyls, Jens
Madeka, Dhruv
Torkkola, Kari
Foster, Dean
Narasimhan, Karthik
Kakade, Sham
contents Imitation Learning (IL) is one of the most widely used methods in machine learning. Yet, many works find it is often unable to fully recover the underlying expert behavior, even in constrained environments like single-agent games. However, none of these works deeply investigate the role of scaling up the model and data size. Inspired by recent work in Natural Language Processing (NLP) where "scaling up" has resulted in increasingly more capable LLMs, we investigate whether carefully scaling up model and data size can bring similar improvements in the imitation learning setting for single-agent games. We first demonstrate our findings on a variety of Atari games, and thereafter focus on the extremely challenging game of NetHack. In all games, we find that IL loss and mean return scale smoothly with the compute budget (FLOPs) and are strongly correlated, resulting in power laws for training compute-optimal IL agents. Finally, we forecast and train several NetHack agents with IL and find they outperform prior state-of-the-art by 1.5x in all settings. Our work both demonstrates the scaling behavior of imitation learning in a variety of single-agent games, as well as the viability of scaling up current approaches for increasingly capable agents in NetHack, a game that remains elusively hard for current AI systems.
format Preprint
id arxiv_https___arxiv_org_abs_2307_09423
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Scaling Laws for Imitation Learning in Single-Agent Games
Tuyls, Jens
Madeka, Dhruv
Torkkola, Kari
Foster, Dean
Narasimhan, Karthik
Kakade, Sham
Machine Learning
Artificial Intelligence
Imitation Learning (IL) is one of the most widely used methods in machine learning. Yet, many works find it is often unable to fully recover the underlying expert behavior, even in constrained environments like single-agent games. However, none of these works deeply investigate the role of scaling up the model and data size. Inspired by recent work in Natural Language Processing (NLP) where "scaling up" has resulted in increasingly more capable LLMs, we investigate whether carefully scaling up model and data size can bring similar improvements in the imitation learning setting for single-agent games. We first demonstrate our findings on a variety of Atari games, and thereafter focus on the extremely challenging game of NetHack. In all games, we find that IL loss and mean return scale smoothly with the compute budget (FLOPs) and are strongly correlated, resulting in power laws for training compute-optimal IL agents. Finally, we forecast and train several NetHack agents with IL and find they outperform prior state-of-the-art by 1.5x in all settings. Our work both demonstrates the scaling behavior of imitation learning in a variety of single-agent games, as well as the viability of scaling up current approaches for increasingly capable agents in NetHack, a game that remains elusively hard for current AI systems.
title Scaling Laws for Imitation Learning in Single-Agent Games
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2307.09423