Design Characterization for Black-and-White Textures in Visualization

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: He, Tingying, Zhong, Yuanyang, Isenberg, Petra, Isenberg, Tobias
Format: Preprint
Publié: 2023
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866913326655602688
author He, Tingying
Zhong, Yuanyang
Isenberg, Petra
Isenberg, Tobias
author_facet He, Tingying
Zhong, Yuanyang
Isenberg, Petra
Isenberg, Tobias
contents We investigate the use of 2D black-and-white textures for the visualization of categorical data and contribute a summary of texture attributes, and the results of three experiments that elicited design strategies as well as aesthetic and effectiveness measures. Black-and-white textures are useful, for instance, as a visual channel for categorical data on low-color displays, in 2D/3D print, to achieve the aesthetic of historic visualizations, or to retain the color hue channel for other visual mappings. We specifically study how to use what we call geometric and iconic textures. Geometric textures use patterns of repeated abstract geometric shapes, while iconic textures use repeated icons that may stand for data categories. We parameterized both types of textures and developed a tool for designers to create textures on simple charts by adjusting texture parameters. 30 visualization experts used our tool and designed 66 textured bar charts, pie charts, and maps. We then had 150 participants rate these designs for aesthetics. Finally, with the top-rated geometric and iconic textures, our perceptual assessment experiment with 150 participants revealed that textured charts perform about equally well as non-textured charts, and that there are some differences depending on the type of chart.
format Preprint
id arxiv_https___arxiv_org_abs_2307_10089
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Design Characterization for Black-and-White Textures in Visualization
He, Tingying
Zhong, Yuanyang
Isenberg, Petra
Isenberg, Tobias
Human-Computer Interaction
Graphics
We investigate the use of 2D black-and-white textures for the visualization of categorical data and contribute a summary of texture attributes, and the results of three experiments that elicited design strategies as well as aesthetic and effectiveness measures. Black-and-white textures are useful, for instance, as a visual channel for categorical data on low-color displays, in 2D/3D print, to achieve the aesthetic of historic visualizations, or to retain the color hue channel for other visual mappings. We specifically study how to use what we call geometric and iconic textures. Geometric textures use patterns of repeated abstract geometric shapes, while iconic textures use repeated icons that may stand for data categories. We parameterized both types of textures and developed a tool for designers to create textures on simple charts by adjusting texture parameters. 30 visualization experts used our tool and designed 66 textured bar charts, pie charts, and maps. We then had 150 participants rate these designs for aesthetics. Finally, with the top-rated geometric and iconic textures, our perceptual assessment experiment with 150 participants revealed that textured charts perform about equally well as non-textured charts, and that there are some differences depending on the type of chart.
title Design Characterization for Black-and-White Textures in Visualization
topic Human-Computer Interaction
Graphics
url https://arxiv.org/abs/2307.10089