Saturating automata for game semantics

Fuente: arXiv
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Autores principales: Dixon, Alex, Murawski, Andrzej S.
Formato: Preprint
Publicado: 2023
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author Dixon, Alex
Murawski, Andrzej S.
author_facet Dixon, Alex
Murawski, Andrzej S.
contents Saturation is a fundamental game-semantic property satisfied by strategies that interpret higher-order concurrent programs. It states that the strategy must be closed under certain rearrangements of moves, and corresponds to the intuition that program moves (P-moves) may depend only on moves made by the environment (O-moves). We propose an automata model over an infinite alphabet, called saturating automata, for which all accepted languages are guaranteed to satisfy a closure property mimicking saturation. We show how to translate the finitary fragment of Idealized Concurrent Algol (FICA) into saturating automata, confirming their suitability for modelling higher-order concurrency. Moreover, we find that, for terms in normal form, the resultant automaton has linearly many transitions and states with respect to term size, and can be constructed in polynomial time. This is in contrast to earlier attempts at finding automata-theoretic models of FICA, which did not guarantee saturation and involved an exponential blow-up during translation, even for normal forms.
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institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Saturating automata for game semantics
Dixon, Alex
Murawski, Andrzej S.
Programming Languages
Formal Languages and Automata Theory
Saturation is a fundamental game-semantic property satisfied by strategies that interpret higher-order concurrent programs. It states that the strategy must be closed under certain rearrangements of moves, and corresponds to the intuition that program moves (P-moves) may depend only on moves made by the environment (O-moves). We propose an automata model over an infinite alphabet, called saturating automata, for which all accepted languages are guaranteed to satisfy a closure property mimicking saturation. We show how to translate the finitary fragment of Idealized Concurrent Algol (FICA) into saturating automata, confirming their suitability for modelling higher-order concurrency. Moreover, we find that, for terms in normal form, the resultant automaton has linearly many transitions and states with respect to term size, and can be constructed in polynomial time. This is in contrast to earlier attempts at finding automata-theoretic models of FICA, which did not guarantee saturation and involved an exponential blow-up during translation, even for normal forms.
title Saturating automata for game semantics
topic Programming Languages
Formal Languages and Automata Theory
url https://arxiv.org/abs/2307.12302