XRLoc: Accurate UWB Localization to Realize XR Deployments

Fuente: arXiv
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Hauptverfasser: Arun, Aditya, Saruwatari, Shunsuke, Shah, Sureel, Bharadia, Dinesh
Format: Preprint
Veröffentlicht: 2023
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author Arun, Aditya
Saruwatari, Shunsuke
Shah, Sureel
Bharadia, Dinesh
author_facet Arun, Aditya
Saruwatari, Shunsuke
Shah, Sureel
Bharadia, Dinesh
contents Understanding the location of ultra-wideband (UWB) tag-attached objects and people in the real world is vital to enabling a smooth cyber-physical transition. However, most UWB localization systems today require multiple anchors in the environment, which can be very cumbersome to set up. In this work, we develop XRLoc, providing an accuracy of a few centimeters in many real-world scenarios. This paper will delineate the key ideas which allow us to overcome the fundamental restrictions that plague a single anchor point from localization of a device to within an error of a few centimeters. We deploy a VR chess game using everyday objects as a demo and find that our system achieves $2.4$ cm median accuracy and $5.3$ cm $90^\mathrm{th}$ percentile accuracy in dynamic scenarios, performing at least $8\times$ better than state-of-art localization systems. Additionally, we implement a MAC protocol to furnish these locations for over $10$ tags at update rates of $100$ Hz, with a localization latency of $\sim 1$ ms.
format Preprint
id arxiv_https___arxiv_org_abs_2307_12512
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle XRLoc: Accurate UWB Localization to Realize XR Deployments
Arun, Aditya
Saruwatari, Shunsuke
Shah, Sureel
Bharadia, Dinesh
Human-Computer Interaction
Networking and Internet Architecture
Robotics
Signal Processing
Understanding the location of ultra-wideband (UWB) tag-attached objects and people in the real world is vital to enabling a smooth cyber-physical transition. However, most UWB localization systems today require multiple anchors in the environment, which can be very cumbersome to set up. In this work, we develop XRLoc, providing an accuracy of a few centimeters in many real-world scenarios. This paper will delineate the key ideas which allow us to overcome the fundamental restrictions that plague a single anchor point from localization of a device to within an error of a few centimeters. We deploy a VR chess game using everyday objects as a demo and find that our system achieves $2.4$ cm median accuracy and $5.3$ cm $90^\mathrm{th}$ percentile accuracy in dynamic scenarios, performing at least $8\times$ better than state-of-art localization systems. Additionally, we implement a MAC protocol to furnish these locations for over $10$ tags at update rates of $100$ Hz, with a localization latency of $\sim 1$ ms.
title XRLoc: Accurate UWB Localization to Realize XR Deployments
topic Human-Computer Interaction
Networking and Internet Architecture
Robotics
Signal Processing
url https://arxiv.org/abs/2307.12512