XRLoc: Accurate UWB Localization to Realize XR Deployments
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arXiv
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| Hauptverfasser: | , , , |
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| Format: | Preprint |
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2023
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| author | Arun, Aditya Saruwatari, Shunsuke Shah, Sureel Bharadia, Dinesh |
| author_facet | Arun, Aditya Saruwatari, Shunsuke Shah, Sureel Bharadia, Dinesh |
| contents | Understanding the location of ultra-wideband (UWB) tag-attached objects and people in the real world is vital to enabling a smooth cyber-physical transition. However, most UWB localization systems today require multiple anchors in the environment, which can be very cumbersome to set up. In this work, we develop XRLoc, providing an accuracy of a few centimeters in many real-world scenarios. This paper will delineate the key ideas which allow us to overcome the fundamental restrictions that plague a single anchor point from localization of a device to within an error of a few centimeters. We deploy a VR chess game using everyday objects as a demo and find that our system achieves $2.4$ cm median accuracy and $5.3$ cm $90^\mathrm{th}$ percentile accuracy in dynamic scenarios, performing at least $8\times$ better than state-of-art localization systems. Additionally, we implement a MAC protocol to furnish these locations for over $10$ tags at update rates of $100$ Hz, with a localization latency of $\sim 1$ ms. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2307_12512 |
| institution | arXiv |
| publishDate | 2023 |
| record_format | arxiv |
| spellingShingle | XRLoc: Accurate UWB Localization to Realize XR Deployments Arun, Aditya Saruwatari, Shunsuke Shah, Sureel Bharadia, Dinesh Human-Computer Interaction Networking and Internet Architecture Robotics Signal Processing Understanding the location of ultra-wideband (UWB) tag-attached objects and people in the real world is vital to enabling a smooth cyber-physical transition. However, most UWB localization systems today require multiple anchors in the environment, which can be very cumbersome to set up. In this work, we develop XRLoc, providing an accuracy of a few centimeters in many real-world scenarios. This paper will delineate the key ideas which allow us to overcome the fundamental restrictions that plague a single anchor point from localization of a device to within an error of a few centimeters. We deploy a VR chess game using everyday objects as a demo and find that our system achieves $2.4$ cm median accuracy and $5.3$ cm $90^\mathrm{th}$ percentile accuracy in dynamic scenarios, performing at least $8\times$ better than state-of-art localization systems. Additionally, we implement a MAC protocol to furnish these locations for over $10$ tags at update rates of $100$ Hz, with a localization latency of $\sim 1$ ms. |
| title | XRLoc: Accurate UWB Localization to Realize XR Deployments |
| topic | Human-Computer Interaction Networking and Internet Architecture Robotics Signal Processing |
| url | https://arxiv.org/abs/2307.12512 |