An algorithm with improved complexity for pebble motion/multi-agent path finding on trees

Fuente: arXiv
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Hauptverfasser: Ardizzoni, Stefano, Saccani, Irene, Consolini, Luca, Locatelli, Marco, Nebel, Bernhard
Format: Preprint
Veröffentlicht: 2023
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author Ardizzoni, Stefano
Saccani, Irene
Consolini, Luca
Locatelli, Marco
Nebel, Bernhard
author_facet Ardizzoni, Stefano
Saccani, Irene
Consolini, Luca
Locatelli, Marco
Nebel, Bernhard
contents The pebble motion on trees (PMT) problem consists in finding a feasible sequence of moves that repositions a set of pebbles to assigned target vertices. This problem has been widely studied because, in many cases, the more general Multi-Agent path finding (MAPF) problem on graphs can be reduced to PMT. We propose a simple and easy to implement procedure, which finds solutions of length O(knc + n^2), where n is the number of nodes, $k$ is the number of pebbles, and c the maximum length of corridors in the tree. This complexity result is more detailed than the current best known result O(n^3), which is equal to our result in the worst case, but does not capture the dependency on c and k.
format Preprint
id arxiv_https___arxiv_org_abs_2307_12770
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle An algorithm with improved complexity for pebble motion/multi-agent path finding on trees
Ardizzoni, Stefano
Saccani, Irene
Consolini, Luca
Locatelli, Marco
Nebel, Bernhard
Multiagent Systems
The pebble motion on trees (PMT) problem consists in finding a feasible sequence of moves that repositions a set of pebbles to assigned target vertices. This problem has been widely studied because, in many cases, the more general Multi-Agent path finding (MAPF) problem on graphs can be reduced to PMT. We propose a simple and easy to implement procedure, which finds solutions of length O(knc + n^2), where n is the number of nodes, $k$ is the number of pebbles, and c the maximum length of corridors in the tree. This complexity result is more detailed than the current best known result O(n^3), which is equal to our result in the worst case, but does not capture the dependency on c and k.
title An algorithm with improved complexity for pebble motion/multi-agent path finding on trees
topic Multiagent Systems
url https://arxiv.org/abs/2307.12770