InstantAvatar: Efficient 3D Head Reconstruction via Surface Rendering

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Canela, Antonio, Caselles, Pol, Malik, Ibrar, Ramon, Eduard, García, Jaime, Sánchez-Riera, Jordi, Triginer, Gil, Moreno-Noguer, Francesc
Format: Preprint
Veröffentlicht: 2023
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866909161534521344
author Canela, Antonio
Caselles, Pol
Malik, Ibrar
Ramon, Eduard
García, Jaime
Sánchez-Riera, Jordi
Triginer, Gil
Moreno-Noguer, Francesc
author_facet Canela, Antonio
Caselles, Pol
Malik, Ibrar
Ramon, Eduard
García, Jaime
Sánchez-Riera, Jordi
Triginer, Gil
Moreno-Noguer, Francesc
contents Recent advances in full-head reconstruction have been obtained by optimizing a neural field through differentiable surface or volume rendering to represent a single scene. While these techniques achieve an unprecedented accuracy, they take several minutes, or even hours, due to the expensive optimization process required. In this work, we introduce InstantAvatar, a method that recovers full-head avatars from few images (down to just one) in a few seconds on commodity hardware. In order to speed up the reconstruction process, we propose a system that combines, for the first time, a voxel-grid neural field representation with a surface renderer. Notably, a naive combination of these two techniques leads to unstable optimizations that do not converge to valid solutions. In order to overcome this limitation, we present a novel statistical model that learns a prior distribution over 3D head signed distance functions using a voxel-grid based architecture. The use of this prior model, in combination with other design choices, results into a system that achieves 3D head reconstructions with comparable accuracy as the state-of-the-art with a 100x speed-up.
format Preprint
id arxiv_https___arxiv_org_abs_2308_04868
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle InstantAvatar: Efficient 3D Head Reconstruction via Surface Rendering
Canela, Antonio
Caselles, Pol
Malik, Ibrar
Ramon, Eduard
García, Jaime
Sánchez-Riera, Jordi
Triginer, Gil
Moreno-Noguer, Francesc
Computer Vision and Pattern Recognition
Recent advances in full-head reconstruction have been obtained by optimizing a neural field through differentiable surface or volume rendering to represent a single scene. While these techniques achieve an unprecedented accuracy, they take several minutes, or even hours, due to the expensive optimization process required. In this work, we introduce InstantAvatar, a method that recovers full-head avatars from few images (down to just one) in a few seconds on commodity hardware. In order to speed up the reconstruction process, we propose a system that combines, for the first time, a voxel-grid neural field representation with a surface renderer. Notably, a naive combination of these two techniques leads to unstable optimizations that do not converge to valid solutions. In order to overcome this limitation, we present a novel statistical model that learns a prior distribution over 3D head signed distance functions using a voxel-grid based architecture. The use of this prior model, in combination with other design choices, results into a system that achieves 3D head reconstructions with comparable accuracy as the state-of-the-art with a 100x speed-up.
title InstantAvatar: Efficient 3D Head Reconstruction via Surface Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2308.04868