Audio is all in one: speech-driven gesture synthetics using WavLM pre-trained model

Fuente: arXiv
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Autori principali: Zhang, Fan, Ji, Naye, Gao, Fuxing, Zhao, Siyuan, Wang, Zhaohan, Li, Shunman
Natura: Preprint
Pubblicazione: 2023
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author Zhang, Fan
Ji, Naye
Gao, Fuxing
Zhao, Siyuan
Wang, Zhaohan
Li, Shunman
author_facet Zhang, Fan
Ji, Naye
Gao, Fuxing
Zhao, Siyuan
Wang, Zhaohan
Li, Shunman
contents The generation of co-speech gestures for digital humans is an emerging area in the field of virtual human creation. Prior research has made progress by using acoustic and semantic information as input and adopting classify method to identify the person's ID and emotion for driving co-speech gesture generation. However, this endeavour still faces significant challenges. These challenges go beyond the intricate interplay between co-speech gestures, speech acoustic, and semantics; they also encompass the complexities associated with personality, emotion, and other obscure but important factors. This paper introduces "diffmotion-v2," a speech-conditional diffusion-based and non-autoregressive transformer-based generative model with WavLM pre-trained model. It can produce individual and stylized full-body co-speech gestures only using raw speech audio, eliminating the need for complex multimodal processing and manually annotated. Firstly, considering that speech audio not only contains acoustic and semantic features but also conveys personality traits, emotions, and more subtle information related to accompanying gestures, we pioneer the adaptation of WavLM, a large-scale pre-trained model, to extract low-level and high-level audio information. Secondly, we introduce an adaptive layer norm architecture in the transformer-based layer to learn the relationship between speech information and accompanying gestures. Extensive subjective evaluation experiments are conducted on the Trinity, ZEGGS, and BEAT datasets to confirm the WavLM and the model's ability to synthesize natural co-speech gestures with various styles.
format Preprint
id arxiv_https___arxiv_org_abs_2308_05995
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Audio is all in one: speech-driven gesture synthetics using WavLM pre-trained model
Zhang, Fan
Ji, Naye
Gao, Fuxing
Zhao, Siyuan
Wang, Zhaohan
Li, Shunman
Sound
Artificial Intelligence
Graphics
Multimedia
Audio and Speech Processing
The generation of co-speech gestures for digital humans is an emerging area in the field of virtual human creation. Prior research has made progress by using acoustic and semantic information as input and adopting classify method to identify the person's ID and emotion for driving co-speech gesture generation. However, this endeavour still faces significant challenges. These challenges go beyond the intricate interplay between co-speech gestures, speech acoustic, and semantics; they also encompass the complexities associated with personality, emotion, and other obscure but important factors. This paper introduces "diffmotion-v2," a speech-conditional diffusion-based and non-autoregressive transformer-based generative model with WavLM pre-trained model. It can produce individual and stylized full-body co-speech gestures only using raw speech audio, eliminating the need for complex multimodal processing and manually annotated. Firstly, considering that speech audio not only contains acoustic and semantic features but also conveys personality traits, emotions, and more subtle information related to accompanying gestures, we pioneer the adaptation of WavLM, a large-scale pre-trained model, to extract low-level and high-level audio information. Secondly, we introduce an adaptive layer norm architecture in the transformer-based layer to learn the relationship between speech information and accompanying gestures. Extensive subjective evaluation experiments are conducted on the Trinity, ZEGGS, and BEAT datasets to confirm the WavLM and the model's ability to synthesize natural co-speech gestures with various styles.
title Audio is all in one: speech-driven gesture synthetics using WavLM pre-trained model
topic Sound
Artificial Intelligence
Graphics
Multimedia
Audio and Speech Processing
url https://arxiv.org/abs/2308.05995