The Sound Demixing Challenge 2023 $\unicode{x2013}$ Cinematic Demixing Track

Fuente: arXiv
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Auteurs principaux: Uhlich, Stefan, Fabbro, Giorgio, Hirano, Masato, Takahashi, Shusuke, Wichern, Gordon, Roux, Jonathan Le, Chakraborty, Dipam, Mohanty, Sharada, Li, Kai, Luo, Yi, Yu, Jianwei, Gu, Rongzhi, Solovyev, Roman, Stempkovskiy, Alexander, Habruseva, Tatiana, Sukhovei, Mikhail, Mitsufuji, Yuki
Format: Preprint
Publié: 2023
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author Uhlich, Stefan
Fabbro, Giorgio
Hirano, Masato
Takahashi, Shusuke
Wichern, Gordon
Roux, Jonathan Le
Chakraborty, Dipam
Mohanty, Sharada
Li, Kai
Luo, Yi
Yu, Jianwei
Gu, Rongzhi
Solovyev, Roman
Stempkovskiy, Alexander
Habruseva, Tatiana
Sukhovei, Mikhail
Mitsufuji, Yuki
author_facet Uhlich, Stefan
Fabbro, Giorgio
Hirano, Masato
Takahashi, Shusuke
Wichern, Gordon
Roux, Jonathan Le
Chakraborty, Dipam
Mohanty, Sharada
Li, Kai
Luo, Yi
Yu, Jianwei
Gu, Rongzhi
Solovyev, Roman
Stempkovskiy, Alexander
Habruseva, Tatiana
Sukhovei, Mikhail
Mitsufuji, Yuki
contents This paper summarizes the cinematic demixing (CDX) track of the Sound Demixing Challenge 2023 (SDX'23). We provide a comprehensive summary of the challenge setup, detailing the structure of the competition and the datasets used. Especially, we detail CDXDB23, a new hidden dataset constructed from real movies that was used to rank the submissions. The paper also offers insights into the most successful approaches employed by participants. Compared to the cocktail-fork baseline, the best-performing system trained exclusively on the simulated Divide and Remaster (DnR) dataset achieved an improvement of 1.8 dB in SDR, whereas the top-performing system on the open leaderboard, where any data could be used for training, saw a significant improvement of 5.7 dB. A significant source of this improvement was making the simulated data better match real cinematic audio, which we further investigate in detail.
format Preprint
id arxiv_https___arxiv_org_abs_2308_06981
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle The Sound Demixing Challenge 2023 $\unicode{x2013}$ Cinematic Demixing Track
Uhlich, Stefan
Fabbro, Giorgio
Hirano, Masato
Takahashi, Shusuke
Wichern, Gordon
Roux, Jonathan Le
Chakraborty, Dipam
Mohanty, Sharada
Li, Kai
Luo, Yi
Yu, Jianwei
Gu, Rongzhi
Solovyev, Roman
Stempkovskiy, Alexander
Habruseva, Tatiana
Sukhovei, Mikhail
Mitsufuji, Yuki
Audio and Speech Processing
Sound
This paper summarizes the cinematic demixing (CDX) track of the Sound Demixing Challenge 2023 (SDX'23). We provide a comprehensive summary of the challenge setup, detailing the structure of the competition and the datasets used. Especially, we detail CDXDB23, a new hidden dataset constructed from real movies that was used to rank the submissions. The paper also offers insights into the most successful approaches employed by participants. Compared to the cocktail-fork baseline, the best-performing system trained exclusively on the simulated Divide and Remaster (DnR) dataset achieved an improvement of 1.8 dB in SDR, whereas the top-performing system on the open leaderboard, where any data could be used for training, saw a significant improvement of 5.7 dB. A significant source of this improvement was making the simulated data better match real cinematic audio, which we further investigate in detail.
title The Sound Demixing Challenge 2023 $\unicode{x2013}$ Cinematic Demixing Track
topic Audio and Speech Processing
Sound
url https://arxiv.org/abs/2308.06981