Adaptive Tracking of a Single-Rigid-Body Character in Various Environments

Fuente: arXiv
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Autori principali: Kwon, Taesoo, Gu, Taehong, Ahn, Jaewon, Lee, Yoonsang
Natura: Preprint
Pubblicazione: 2023
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author Kwon, Taesoo
Gu, Taehong
Ahn, Jaewon
Lee, Yoonsang
author_facet Kwon, Taesoo
Gu, Taehong
Ahn, Jaewon
Lee, Yoonsang
contents Since the introduction of DeepMimic [Peng et al. 2018], subsequent research has focused on expanding the repertoire of simulated motions across various scenarios. In this study, we propose an alternative approach for this goal, a deep reinforcement learning method based on the simulation of a single-rigid-body character. Using the centroidal dynamics model (CDM) to express the full-body character as a single rigid body (SRB) and training a policy to track a reference motion, we can obtain a policy that is capable of adapting to various unobserved environmental changes and controller transitions without requiring any additional learning. Due to the reduced dimension of state and action space, the learning process is sample-efficient. The final full-body motion is kinematically generated in a physically plausible way, based on the state of the simulated SRB character. The SRB simulation is formulated as a quadratic programming (QP) problem, and the policy outputs an action that allows the SRB character to follow the reference motion. We demonstrate that our policy, efficiently trained within 30 minutes on an ultraportable laptop, has the ability to cope with environments that have not been experienced during learning, such as running on uneven terrain or pushing a box, and transitions between learned policies, without any additional learning.
format Preprint
id arxiv_https___arxiv_org_abs_2308_07491
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Adaptive Tracking of a Single-Rigid-Body Character in Various Environments
Kwon, Taesoo
Gu, Taehong
Ahn, Jaewon
Lee, Yoonsang
Robotics
Graphics
Machine Learning
Since the introduction of DeepMimic [Peng et al. 2018], subsequent research has focused on expanding the repertoire of simulated motions across various scenarios. In this study, we propose an alternative approach for this goal, a deep reinforcement learning method based on the simulation of a single-rigid-body character. Using the centroidal dynamics model (CDM) to express the full-body character as a single rigid body (SRB) and training a policy to track a reference motion, we can obtain a policy that is capable of adapting to various unobserved environmental changes and controller transitions without requiring any additional learning. Due to the reduced dimension of state and action space, the learning process is sample-efficient. The final full-body motion is kinematically generated in a physically plausible way, based on the state of the simulated SRB character. The SRB simulation is formulated as a quadratic programming (QP) problem, and the policy outputs an action that allows the SRB character to follow the reference motion. We demonstrate that our policy, efficiently trained within 30 minutes on an ultraportable laptop, has the ability to cope with environments that have not been experienced during learning, such as running on uneven terrain or pushing a box, and transitions between learned policies, without any additional learning.
title Adaptive Tracking of a Single-Rigid-Body Character in Various Environments
topic Robotics
Graphics
Machine Learning
url https://arxiv.org/abs/2308.07491