Synthesizing Physically Plausible Human Motions in 3D Scenes

Fuente: arXiv
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Main Authors: Pan, Liang, Wang, Jingbo, Huang, Buzhen, Zhang, Junyu, Wang, Haofan, Tang, Xu, Wang, Yangang
Format: Preprint
Published: 2023
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_version_ 1866913713448026112
author Pan, Liang
Wang, Jingbo
Huang, Buzhen
Zhang, Junyu
Wang, Haofan
Tang, Xu
Wang, Yangang
author_facet Pan, Liang
Wang, Jingbo
Huang, Buzhen
Zhang, Junyu
Wang, Haofan
Tang, Xu
Wang, Yangang
contents We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based methods mainly focus on single-object environments, resulting in limited applicability in realistic 3D scenes with multi-objects. To address such challenges, we propose a framework that enables physically simulated characters to perform long-term interaction tasks in diverse, cluttered, and unseen 3D scenes. The key idea is to decouple human-scene interactions into two fundamental processes, Interacting and Navigating, which motivates us to construct two reusable Controllers, namely InterCon and NavCon. Specifically, InterCon uses two complementary policies to enable characters to enter or leave the interacting state with a particular object (e.g., sitting on a chair or getting up). To realize navigation in cluttered environments, we introduce NavCon, where a trajectory following policy enables characters to track pre-planned collision-free paths. Benefiting from the divide and conquer strategy, we can train all policies in simple environments and directly apply them in complex multi-object scenes through coordination from a rule-based scheduler. Video and code are available at https://github.com/liangpan99/InterScene.
format Preprint
id arxiv_https___arxiv_org_abs_2308_09036
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Synthesizing Physically Plausible Human Motions in 3D Scenes
Pan, Liang
Wang, Jingbo
Huang, Buzhen
Zhang, Junyu
Wang, Haofan
Tang, Xu
Wang, Yangang
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based methods mainly focus on single-object environments, resulting in limited applicability in realistic 3D scenes with multi-objects. To address such challenges, we propose a framework that enables physically simulated characters to perform long-term interaction tasks in diverse, cluttered, and unseen 3D scenes. The key idea is to decouple human-scene interactions into two fundamental processes, Interacting and Navigating, which motivates us to construct two reusable Controllers, namely InterCon and NavCon. Specifically, InterCon uses two complementary policies to enable characters to enter or leave the interacting state with a particular object (e.g., sitting on a chair or getting up). To realize navigation in cluttered environments, we introduce NavCon, where a trajectory following policy enables characters to track pre-planned collision-free paths. Benefiting from the divide and conquer strategy, we can train all policies in simple environments and directly apply them in complex multi-object scenes through coordination from a rule-based scheduler. Video and code are available at https://github.com/liangpan99/InterScene.
title Synthesizing Physically Plausible Human Motions in 3D Scenes
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
url https://arxiv.org/abs/2308.09036