SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes

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Main Authors: Sanyal, Soubhik, Ghosh, Partha, Yang, Jinlong, Black, Michael J., Thies, Justus, Bolkart, Timo
Format: Preprint
Published: 2023
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author Sanyal, Soubhik
Ghosh, Partha
Yang, Jinlong
Black, Michael J.
Thies, Justus
Bolkart, Timo
author_facet Sanyal, Soubhik
Ghosh, Partha
Yang, Jinlong
Black, Michael J.
Thies, Justus
Bolkart, Timo
contents We present SCULPT, a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically, we devise a deep neural network that learns to represent the geometry and appearance distribution of clothed human bodies. Training such a model is challenging, as datasets of textured 3D meshes for humans are limited in size and accessibility. Our key observation is that there exist medium-sized 3D scan datasets like CAPE, as well as large-scale 2D image datasets of clothed humans and multiple appearances can be mapped to a single geometry. To effectively learn from the two data modalities, we propose an unpaired learning procedure for pose-dependent clothed and textured human meshes. Specifically, we learn a pose-dependent geometry space from 3D scan data. We represent this as per vertex displacements w.r.t. the SMPL model. Next, we train a geometry conditioned texture generator in an unsupervised way using the 2D image data. We use intermediate activations of the learned geometry model to condition our texture generator. To alleviate entanglement between pose and clothing type, and pose and clothing appearance, we condition both the texture and geometry generators with attribute labels such as clothing types for the geometry, and clothing colors for the texture generator. We automatically generated these conditioning labels for the 2D images based on the visual question answering model BLIP and CLIP. We validate our method on the SCULPT dataset, and compare to state-of-the-art 3D generative models for clothed human bodies. Our code and data can be found at https://sculpt.is.tue.mpg.de.
format Preprint
id arxiv_https___arxiv_org_abs_2308_10638
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes
Sanyal, Soubhik
Ghosh, Partha
Yang, Jinlong
Black, Michael J.
Thies, Justus
Bolkart, Timo
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Machine Learning
We present SCULPT, a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically, we devise a deep neural network that learns to represent the geometry and appearance distribution of clothed human bodies. Training such a model is challenging, as datasets of textured 3D meshes for humans are limited in size and accessibility. Our key observation is that there exist medium-sized 3D scan datasets like CAPE, as well as large-scale 2D image datasets of clothed humans and multiple appearances can be mapped to a single geometry. To effectively learn from the two data modalities, we propose an unpaired learning procedure for pose-dependent clothed and textured human meshes. Specifically, we learn a pose-dependent geometry space from 3D scan data. We represent this as per vertex displacements w.r.t. the SMPL model. Next, we train a geometry conditioned texture generator in an unsupervised way using the 2D image data. We use intermediate activations of the learned geometry model to condition our texture generator. To alleviate entanglement between pose and clothing type, and pose and clothing appearance, we condition both the texture and geometry generators with attribute labels such as clothing types for the geometry, and clothing colors for the texture generator. We automatically generated these conditioning labels for the 2D images based on the visual question answering model BLIP and CLIP. We validate our method on the SCULPT dataset, and compare to state-of-the-art 3D generative models for clothed human bodies. Our code and data can be found at https://sculpt.is.tue.mpg.de.
title SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Machine Learning
url https://arxiv.org/abs/2308.10638