Beating one bit of communication with and without quantum pseudo-telepathy

Fuente: arXiv
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Main Authors: Márton, István, Bene, Erika, Diviánszky, Péter, Vértesi, Tamás
Format: Preprint
Published: 2023
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author Márton, István
Bene, Erika
Diviánszky, Péter
Vértesi, Tamás
author_facet Márton, István
Bene, Erika
Diviánszky, Péter
Vértesi, Tamás
contents According to Bell's theorem, certain entangled states cannot be simulated classically using local hidden variables (LHV). But if can we augment LHV by classical communication, how many bits are needed to simulate them? There is a strong evidence that a single bit of communication is powerful enough to simulate projective measurements on any two-qubit entangled state. In this study, we present Bell-like scenarios where bipartite correlations resulting from projective measurements on higher dimensional states cannot be simulated with a single bit of communication. These include a three-input, a four-input, a seven-input, and a 63-input bipartite Bell-like inequality with 80089, 64, 16, and 2 outputs, respectively. Two copies of emblematic Bell expressions, such as the Magic square pseudo-telepathy game, prove to be particularly powerful, requiring a $16\times 16$ state to beat the one-bit classical bound, and look a promising candidate for implementation on an optical platform.
format Preprint
id arxiv_https___arxiv_org_abs_2308_10771
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Beating one bit of communication with and without quantum pseudo-telepathy
Márton, István
Bene, Erika
Diviánszky, Péter
Vértesi, Tamás
Quantum Physics
According to Bell's theorem, certain entangled states cannot be simulated classically using local hidden variables (LHV). But if can we augment LHV by classical communication, how many bits are needed to simulate them? There is a strong evidence that a single bit of communication is powerful enough to simulate projective measurements on any two-qubit entangled state. In this study, we present Bell-like scenarios where bipartite correlations resulting from projective measurements on higher dimensional states cannot be simulated with a single bit of communication. These include a three-input, a four-input, a seven-input, and a 63-input bipartite Bell-like inequality with 80089, 64, 16, and 2 outputs, respectively. Two copies of emblematic Bell expressions, such as the Magic square pseudo-telepathy game, prove to be particularly powerful, requiring a $16\times 16$ state to beat the one-bit classical bound, and look a promising candidate for implementation on an optical platform.
title Beating one bit of communication with and without quantum pseudo-telepathy
topic Quantum Physics
url https://arxiv.org/abs/2308.10771