MatFuse: Controllable Material Generation with Diffusion Models

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Vecchio, Giuseppe, Sortino, Renato, Palazzo, Simone, Spampinato, Concetto
Format: Preprint
Published: 2023
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866917838093025280
author Vecchio, Giuseppe
Sortino, Renato
Palazzo, Simone
Spampinato, Concetto
author_facet Vecchio, Giuseppe
Sortino, Renato
Palazzo, Simone
Spampinato, Concetto
contents Creating high-quality materials in computer graphics is a challenging and time-consuming task, which requires great expertise. To simplify this process, we introduce MatFuse, a unified approach that harnesses the generative power of diffusion models for creation and editing of 3D materials. Our method integrates multiple sources of conditioning, including color palettes, sketches, text, and pictures, enhancing creative possibilities and granting fine-grained control over material synthesis. Additionally, MatFuse enables map-level material editing capabilities through latent manipulation by means of a multi-encoder compression model which learns a disentangled latent representation for each map. We demonstrate the effectiveness of MatFuse under multiple conditioning settings and explore the potential of material editing. Finally, we assess the quality of the generated materials both quantitatively in terms of CLIP-IQA and FID scores and qualitatively by conducting a user study. Source code for training MatFuse and supplemental materials are publicly available at https://gvecchio.com/matfuse.
format Preprint
id arxiv_https___arxiv_org_abs_2308_11408
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle MatFuse: Controllable Material Generation with Diffusion Models
Vecchio, Giuseppe
Sortino, Renato
Palazzo, Simone
Spampinato, Concetto
Computer Vision and Pattern Recognition
Graphics
Creating high-quality materials in computer graphics is a challenging and time-consuming task, which requires great expertise. To simplify this process, we introduce MatFuse, a unified approach that harnesses the generative power of diffusion models for creation and editing of 3D materials. Our method integrates multiple sources of conditioning, including color palettes, sketches, text, and pictures, enhancing creative possibilities and granting fine-grained control over material synthesis. Additionally, MatFuse enables map-level material editing capabilities through latent manipulation by means of a multi-encoder compression model which learns a disentangled latent representation for each map. We demonstrate the effectiveness of MatFuse under multiple conditioning settings and explore the potential of material editing. Finally, we assess the quality of the generated materials both quantitatively in terms of CLIP-IQA and FID scores and qualitatively by conducting a user study. Source code for training MatFuse and supplemental materials are publicly available at https://gvecchio.com/matfuse.
title MatFuse: Controllable Material Generation with Diffusion Models
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2308.11408