PoseGraphNet++: Enriching 3D Human Pose with Orientation Estimation

Fuente: arXiv
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Main Authors: Banik, Soubarna, Avagyan, Edvard, Auddy, Sayantan, Gracia, Alejandro Mendoza, Knoll, Alois
Format: Preprint
Published: 2023
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author Banik, Soubarna
Avagyan, Edvard
Auddy, Sayantan
Gracia, Alejandro Mendoza
Knoll, Alois
author_facet Banik, Soubarna
Avagyan, Edvard
Auddy, Sayantan
Gracia, Alejandro Mendoza
Knoll, Alois
contents Existing skeleton-based 3D human pose estimation methods only predict joint positions. Although the yaw and pitch of bone rotations can be derived from joint positions, the roll around the bone axis remains unresolved. We present PoseGraphNet++ (PGN++), a novel 2D-to-3D lifting Graph Convolution Network that predicts the complete human pose in 3D including joint positions and bone orientations. We employ both node and edge convolutions to utilize the joint and bone features. Our model is evaluated on multiple datasets using both position and rotation metrics. PGN++ performs on par with the state-of-the-art (SoA) on the Human3.6M benchmark. In generalization experiments, it achieves the best results in position and matches the SoA in orientation, showcasing a more balanced performance than the current SoA. PGN++ exploits the mutual relationship of joints and bones resulting in significantly \SB{improved} position predictions, as shown by our ablation results.
format Preprint
id arxiv_https___arxiv_org_abs_2308_11440
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle PoseGraphNet++: Enriching 3D Human Pose with Orientation Estimation
Banik, Soubarna
Avagyan, Edvard
Auddy, Sayantan
Gracia, Alejandro Mendoza
Knoll, Alois
Computer Vision and Pattern Recognition
Existing skeleton-based 3D human pose estimation methods only predict joint positions. Although the yaw and pitch of bone rotations can be derived from joint positions, the roll around the bone axis remains unresolved. We present PoseGraphNet++ (PGN++), a novel 2D-to-3D lifting Graph Convolution Network that predicts the complete human pose in 3D including joint positions and bone orientations. We employ both node and edge convolutions to utilize the joint and bone features. Our model is evaluated on multiple datasets using both position and rotation metrics. PGN++ performs on par with the state-of-the-art (SoA) on the Human3.6M benchmark. In generalization experiments, it achieves the best results in position and matches the SoA in orientation, showcasing a more balanced performance than the current SoA. PGN++ exploits the mutual relationship of joints and bones resulting in significantly \SB{improved} position predictions, as shown by our ablation results.
title PoseGraphNet++: Enriching 3D Human Pose with Orientation Estimation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2308.11440