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Auteurs principaux: Taheri, Omid, Zhou, Yi, Tzionas, Dimitrios, Zhou, Yang, Ceylan, Duygu, Pirk, Soren, Black, Michael J.
Format: Preprint
Publié: 2023
Sujets:
Accès en ligne:https://arxiv.org/abs/2308.11617
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author Taheri, Omid
Zhou, Yi
Tzionas, Dimitrios
Zhou, Yang
Ceylan, Duygu
Pirk, Soren
Black, Michael J.
author_facet Taheri, Omid
Zhou, Yi
Tzionas, Dimitrios
Zhou, Yang
Ceylan, Duygu
Pirk, Soren
Black, Michael J.
contents Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment. Consequently, modeling realistic hand-object interactions, including the subtle motion of individual fingers, is critical for applications in computer graphics, computer vision, and mixed reality. Prior work on capturing and modeling humans interacting with objects in 3D focuses on the body and object motion, often ignoring hand pose. In contrast, we introduce GRIP, a learning-based method that takes, as input, the 3D motion of the body and the object, and synthesizes realistic motion for both hands before, during, and after object interaction. As a preliminary step before synthesizing the hand motion, we first use a network, ANet, to denoise the arm motion. Then, we leverage the spatio-temporal relationship between the body and the object to extract two types of novel temporal interaction cues, and use them in a two-stage inference pipeline to generate the hand motion. In the first stage, we introduce a new approach to enforce motion temporal consistency in the latent space (LTC), and generate consistent interaction motions. In the second stage, GRIP generates refined hand poses to avoid hand-object penetrations. Given sequences of noisy body and object motion, GRIP upgrades them to include hand-object interaction. Quantitative experiments and perceptual studies demonstrate that GRIP outperforms baseline methods and generalizes to unseen objects and motions from different motion-capture datasets.
format Preprint
id arxiv_https___arxiv_org_abs_2308_11617
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistency
Taheri, Omid
Zhou, Yi
Tzionas, Dimitrios
Zhou, Yang
Ceylan, Duygu
Pirk, Soren
Black, Michael J.
Computer Vision and Pattern Recognition
Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment. Consequently, modeling realistic hand-object interactions, including the subtle motion of individual fingers, is critical for applications in computer graphics, computer vision, and mixed reality. Prior work on capturing and modeling humans interacting with objects in 3D focuses on the body and object motion, often ignoring hand pose. In contrast, we introduce GRIP, a learning-based method that takes, as input, the 3D motion of the body and the object, and synthesizes realistic motion for both hands before, during, and after object interaction. As a preliminary step before synthesizing the hand motion, we first use a network, ANet, to denoise the arm motion. Then, we leverage the spatio-temporal relationship between the body and the object to extract two types of novel temporal interaction cues, and use them in a two-stage inference pipeline to generate the hand motion. In the first stage, we introduce a new approach to enforce motion temporal consistency in the latent space (LTC), and generate consistent interaction motions. In the second stage, GRIP generates refined hand poses to avoid hand-object penetrations. Given sequences of noisy body and object motion, GRIP upgrades them to include hand-object interaction. Quantitative experiments and perceptual studies demonstrate that GRIP outperforms baseline methods and generalizes to unseen objects and motions from different motion-capture datasets.
title GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistency
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2308.11617