The History of Quantum Games

Fuente: arXiv
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Autori principali: Piispanen, Laura, Morrell, Edward, Park, Solip, Pfaffhauser, Marcell, Kultima, Annakaisa
Natura: Preprint
Pubblicazione: 2023
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author Piispanen, Laura
Morrell, Edward
Park, Solip
Pfaffhauser, Marcell
Kultima, Annakaisa
author_facet Piispanen, Laura
Morrell, Edward
Park, Solip
Pfaffhauser, Marcell
Kultima, Annakaisa
contents In this paper, we explore the historical development of playable quantum physics related games (\textit{\textbf{quantum games}}). For the purpose of this examination, we have collected over 260 quantum games ranging from commercial games, applied and serious games, and games that have been developed at quantum themed game jams and educational courses. We provide an overview of the journey of quantum games across three dimensions: \textit{the perceivable dimension of quantum physics, the dimension of scientific purposes, and the dimension of quantum technologies}. We then further reflect on the definition of quantum games and its implications. While motivations behind developing quantum games have typically been educational or academic, themes related to quantum physics have begun to be more broadly utilised across a range of commercial games. In addition, as the availability of quantum computer hardware has grown, entirely new variants of quantum games have emerged to take advantage of these machines' inherent capabilities, \textit{quantum computer games}
format Preprint
id arxiv_https___arxiv_org_abs_2309_01525
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle The History of Quantum Games
Piispanen, Laura
Morrell, Edward
Park, Solip
Pfaffhauser, Marcell
Kultima, Annakaisa
General Literature
Quantum Physics
In this paper, we explore the historical development of playable quantum physics related games (\textit{\textbf{quantum games}}). For the purpose of this examination, we have collected over 260 quantum games ranging from commercial games, applied and serious games, and games that have been developed at quantum themed game jams and educational courses. We provide an overview of the journey of quantum games across three dimensions: \textit{the perceivable dimension of quantum physics, the dimension of scientific purposes, and the dimension of quantum technologies}. We then further reflect on the definition of quantum games and its implications. While motivations behind developing quantum games have typically been educational or academic, themes related to quantum physics have begun to be more broadly utilised across a range of commercial games. In addition, as the availability of quantum computer hardware has grown, entirely new variants of quantum games have emerged to take advantage of these machines' inherent capabilities, \textit{quantum computer games}
title The History of Quantum Games
topic General Literature
Quantum Physics
url https://arxiv.org/abs/2309.01525