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Bibliographic Details
Main Authors: Junior, Jailson B. S., Campelo, Claudio E. C.
Format: Preprint
Published: 2023
Subjects:
Online Access:https://arxiv.org/abs/2309.02449
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author Junior, Jailson B. S.
Campelo, Claudio E. C.
author_facet Junior, Jailson B. S.
Campelo, Claudio E. C.
contents This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different variables and stages of the match, we highlight the use of unpublished data as a fundamental part of this process. With the increasing popularity of LoL and the emergence of tournaments, betting related to the game has also emerged, making the investigation in this area even more relevant. A variety of models were evaluated and the results were encouraging. A model based on LightGBM showed the best performance, achieving an average accuracy of 81.62\% in intermediate stages of the match when the percentage of elapsed time was between 60\% and 80\%. On the other hand, the Logistic Regression and Gradient Boosting models proved to be more effective in early stages of the game, with promising results. This study contributes to the field of machine learning applied to electronic games, providing valuable insights into real-time prediction in League of Legends. The results obtained may be relevant for both players seeking to improve their strategies and the betting industry related to the game.
format Preprint
id arxiv_https___arxiv_org_abs_2309_02449
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle League of Legends: Real-Time Result Prediction
Junior, Jailson B. S.
Campelo, Claudio E. C.
Machine Learning
This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different variables and stages of the match, we highlight the use of unpublished data as a fundamental part of this process. With the increasing popularity of LoL and the emergence of tournaments, betting related to the game has also emerged, making the investigation in this area even more relevant. A variety of models were evaluated and the results were encouraging. A model based on LightGBM showed the best performance, achieving an average accuracy of 81.62\% in intermediate stages of the match when the percentage of elapsed time was between 60\% and 80\%. On the other hand, the Logistic Regression and Gradient Boosting models proved to be more effective in early stages of the game, with promising results. This study contributes to the field of machine learning applied to electronic games, providing valuable insights into real-time prediction in League of Legends. The results obtained may be relevant for both players seeking to improve their strategies and the betting industry related to the game.
title League of Legends: Real-Time Result Prediction
topic Machine Learning
url https://arxiv.org/abs/2309.02449