User Training with Error Augmentation for Electromyogram-based Gesture Classification

Fuente: arXiv
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Main Authors: Bicer, Yunus, Smedemark-Margulies, Niklas, Celik, Basak, Sunger, Elifnur, Orendorff, Ryan, Naufel, Stephanie, Imbiriba, Tales, Erdoğmuş, Deniz, Tunik, Eugene, Yarossi, Mathew
Format: Preprint
Published: 2023
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author Bicer, Yunus
Smedemark-Margulies, Niklas
Celik, Basak
Sunger, Elifnur
Orendorff, Ryan
Naufel, Stephanie
Imbiriba, Tales
Erdoğmuş, Deniz
Tunik, Eugene
Yarossi, Mathew
author_facet Bicer, Yunus
Smedemark-Margulies, Niklas
Celik, Basak
Sunger, Elifnur
Orendorff, Ryan
Naufel, Stephanie
Imbiriba, Tales
Erdoğmuş, Deniz
Tunik, Eugene
Yarossi, Mathew
contents We designed and tested a system for real-time control of a user interface by extracting surface electromyographic (sEMG) activity from eight electrodes in a wrist-band configuration. sEMG data were streamed into a machine-learning algorithm that classified hand gestures in real-time. After an initial model calibration, participants were presented with one of three types of feedback during a human-learning stage: veridical feedback, in which predicted probabilities from the gesture classification algorithm were displayed without alteration, modified feedback, in which we applied a hidden augmentation of error to these probabilities, and no feedback. User performance was then evaluated in a series of minigames, in which subjects were required to use eight gestures to manipulate their game avatar to complete a task. Experimental results indicated that, relative to baseline, the modified feedback condition led to significantly improved accuracy and improved gesture class separation. These findings suggest that real-time feedback in a gamified user interface with manipulation of feedback may enable intuitive, rapid, and accurate task acquisition for sEMG-based gesture recognition applications.
format Preprint
id arxiv_https___arxiv_org_abs_2309_07289
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle User Training with Error Augmentation for Electromyogram-based Gesture Classification
Bicer, Yunus
Smedemark-Margulies, Niklas
Celik, Basak
Sunger, Elifnur
Orendorff, Ryan
Naufel, Stephanie
Imbiriba, Tales
Erdoğmuş, Deniz
Tunik, Eugene
Yarossi, Mathew
Human-Computer Interaction
Machine Learning
Signal Processing
We designed and tested a system for real-time control of a user interface by extracting surface electromyographic (sEMG) activity from eight electrodes in a wrist-band configuration. sEMG data were streamed into a machine-learning algorithm that classified hand gestures in real-time. After an initial model calibration, participants were presented with one of three types of feedback during a human-learning stage: veridical feedback, in which predicted probabilities from the gesture classification algorithm were displayed without alteration, modified feedback, in which we applied a hidden augmentation of error to these probabilities, and no feedback. User performance was then evaluated in a series of minigames, in which subjects were required to use eight gestures to manipulate their game avatar to complete a task. Experimental results indicated that, relative to baseline, the modified feedback condition led to significantly improved accuracy and improved gesture class separation. These findings suggest that real-time feedback in a gamified user interface with manipulation of feedback may enable intuitive, rapid, and accurate task acquisition for sEMG-based gesture recognition applications.
title User Training with Error Augmentation for Electromyogram-based Gesture Classification
topic Human-Computer Interaction
Machine Learning
Signal Processing
url https://arxiv.org/abs/2309.07289