Near-future projections in continuous agent-based models for crowd dynamics: mathematical structures in use and their implications

Fuente: arXiv
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Main Authors: Echeverría-Huarte, Iñaki, Roge, Antonin, Simonin, Olivier, Nicolas, Alexandre
Format: Preprint
Published: 2023
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author Echeverría-Huarte, Iñaki
Roge, Antonin
Simonin, Olivier
Nicolas, Alexandre
author_facet Echeverría-Huarte, Iñaki
Roge, Antonin
Simonin, Olivier
Nicolas, Alexandre
contents This paper addresses the theoretical foundations of pedestrian models for crowd dynamics. While the topic gains momentum, current models differ widely in their mathematical structure, even if we only consider continuous agent-based models. To clarify their underpinning, we first lay the mathematical foundations of the common hierarchical decomposition into strategic, tactical, and operational levels and underline the practical interest in preserving the continuity between the latter two levels by working with a floor field, rather than way-points. Turning to local navigation, we clarify how three archetypical approaches, namely, purely reactive models, anticipatory models based on the idea of times to collision, and game theory, differ in the way they extrapolate trajectories in the near future. We also insist on the oft-overlooked distinction between processes pertaining to decision-making and physical contact forces. The implications of these differences are illustrated with a comparison of the numerical predictions of these models in the simple scenario of head-on collision avoidance between agents, by varying the walking speed, the reaction times, and the degree of courtesy of the agents, notably.
format Preprint
id arxiv_https___arxiv_org_abs_2309_12798
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Near-future projections in continuous agent-based models for crowd dynamics: mathematical structures in use and their implications
Echeverría-Huarte, Iñaki
Roge, Antonin
Simonin, Olivier
Nicolas, Alexandre
Physics and Society
Statistical Mechanics
Adaptation and Self-Organizing Systems
This paper addresses the theoretical foundations of pedestrian models for crowd dynamics. While the topic gains momentum, current models differ widely in their mathematical structure, even if we only consider continuous agent-based models. To clarify their underpinning, we first lay the mathematical foundations of the common hierarchical decomposition into strategic, tactical, and operational levels and underline the practical interest in preserving the continuity between the latter two levels by working with a floor field, rather than way-points. Turning to local navigation, we clarify how three archetypical approaches, namely, purely reactive models, anticipatory models based on the idea of times to collision, and game theory, differ in the way they extrapolate trajectories in the near future. We also insist on the oft-overlooked distinction between processes pertaining to decision-making and physical contact forces. The implications of these differences are illustrated with a comparison of the numerical predictions of these models in the simple scenario of head-on collision avoidance between agents, by varying the walking speed, the reaction times, and the degree of courtesy of the agents, notably.
title Near-future projections in continuous agent-based models for crowd dynamics: mathematical structures in use and their implications
topic Physics and Society
Statistical Mechanics
Adaptation and Self-Organizing Systems
url https://arxiv.org/abs/2309.12798