Directional Texture Editing for 3D Models

Fuente: arXiv
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Main Authors: Liu, Shengqi, Chen, Zhuo, Gao, Jingnan, Yan, Yichao, Zhu, Wenhan, Lyu, Jiangjing, Yang, Xiaokang
Format: Preprint
Published: 2023
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author Liu, Shengqi
Chen, Zhuo
Gao, Jingnan
Yan, Yichao
Zhu, Wenhan
Lyu, Jiangjing
Yang, Xiaokang
author_facet Liu, Shengqi
Chen, Zhuo
Gao, Jingnan
Yan, Yichao
Zhu, Wenhan
Lyu, Jiangjing
Yang, Xiaokang
contents Texture editing is a crucial task in 3D modeling that allows users to automatically manipulate the surface materials of 3D models. However, the inherent complexity of 3D models and the ambiguous text description lead to the challenge in this task. To address this challenge, we propose ITEM3D, a \textbf{T}exture \textbf{E}diting \textbf{M}odel designed for automatic \textbf{3D} object editing according to the text \textbf{I}nstructions. Leveraging the diffusion models and the differentiable rendering, ITEM3D takes the rendered images as the bridge of text and 3D representation, and further optimizes the disentangled texture and environment map. Previous methods adopted the absolute editing direction namely score distillation sampling (SDS) as the optimization objective, which unfortunately results in the noisy appearance and text inconsistency. To solve the problem caused by the ambiguous text, we introduce a relative editing direction, an optimization objective defined by the noise difference between the source and target texts, to release the semantic ambiguity between the texts and images. Additionally, we gradually adjust the direction during optimization to further address the unexpected deviation in the texture domain. Qualitative and quantitative experiments show that our ITEM3D outperforms the state-of-the-art methods on various 3D objects. We also perform text-guided relighting to show explicit control over lighting. Our project page: https://shengqiliu1.github.io/ITEM3D.
format Preprint
id arxiv_https___arxiv_org_abs_2309_14872
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Directional Texture Editing for 3D Models
Liu, Shengqi
Chen, Zhuo
Gao, Jingnan
Yan, Yichao
Zhu, Wenhan
Lyu, Jiangjing
Yang, Xiaokang
Computer Vision and Pattern Recognition
Texture editing is a crucial task in 3D modeling that allows users to automatically manipulate the surface materials of 3D models. However, the inherent complexity of 3D models and the ambiguous text description lead to the challenge in this task. To address this challenge, we propose ITEM3D, a \textbf{T}exture \textbf{E}diting \textbf{M}odel designed for automatic \textbf{3D} object editing according to the text \textbf{I}nstructions. Leveraging the diffusion models and the differentiable rendering, ITEM3D takes the rendered images as the bridge of text and 3D representation, and further optimizes the disentangled texture and environment map. Previous methods adopted the absolute editing direction namely score distillation sampling (SDS) as the optimization objective, which unfortunately results in the noisy appearance and text inconsistency. To solve the problem caused by the ambiguous text, we introduce a relative editing direction, an optimization objective defined by the noise difference between the source and target texts, to release the semantic ambiguity between the texts and images. Additionally, we gradually adjust the direction during optimization to further address the unexpected deviation in the texture domain. Qualitative and quantitative experiments show that our ITEM3D outperforms the state-of-the-art methods on various 3D objects. We also perform text-guided relighting to show explicit control over lighting. Our project page: https://shengqiliu1.github.io/ITEM3D.
title Directional Texture Editing for 3D Models
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2309.14872