Memory Gym: Towards Endless Tasks to Benchmark Memory Capabilities of Agents

Fuente: arXiv
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Auteurs principaux: Pleines, Marco, Pallasch, Matthias, Zimmer, Frank, Preuss, Mike
Format: Preprint
Publié: 2023
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author Pleines, Marco
Pallasch, Matthias
Zimmer, Frank
Preuss, Mike
author_facet Pleines, Marco
Pallasch, Matthias
Zimmer, Frank
Preuss, Mike
contents Memory Gym presents a suite of 2D partially observable environments, namely Mortar Mayhem, Mystery Path, and Searing Spotlights, designed to benchmark memory capabilities in decision-making agents. These environments, originally with finite tasks, are expanded into innovative, endless formats, mirroring the escalating challenges of cumulative memory games such as "I packed my bag". This progression in task design shifts the focus from merely assessing sample efficiency to also probing the levels of memory effectiveness in dynamic, prolonged scenarios. To address the gap in available memory-based Deep Reinforcement Learning baselines, we introduce an implementation within the open-source CleanRL library that integrates Transformer-XL (TrXL) with Proximal Policy Optimization. This approach utilizes TrXL as a form of episodic memory, employing a sliding window technique. Our comparative study between the Gated Recurrent Unit (GRU) and TrXL reveals varied performances across our finite and endless tasks. TrXL, on the finite environments, demonstrates superior effectiveness over GRU, but only when utilizing an auxiliary loss to reconstruct observations. Notably, GRU makes a remarkable resurgence in all endless tasks, consistently outperforming TrXL by significant margins. Website and Source Code: https://marcometer.github.io/jmlr_2024.github.io/
format Preprint
id arxiv_https___arxiv_org_abs_2309_17207
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Memory Gym: Towards Endless Tasks to Benchmark Memory Capabilities of Agents
Pleines, Marco
Pallasch, Matthias
Zimmer, Frank
Preuss, Mike
Machine Learning
Memory Gym presents a suite of 2D partially observable environments, namely Mortar Mayhem, Mystery Path, and Searing Spotlights, designed to benchmark memory capabilities in decision-making agents. These environments, originally with finite tasks, are expanded into innovative, endless formats, mirroring the escalating challenges of cumulative memory games such as "I packed my bag". This progression in task design shifts the focus from merely assessing sample efficiency to also probing the levels of memory effectiveness in dynamic, prolonged scenarios. To address the gap in available memory-based Deep Reinforcement Learning baselines, we introduce an implementation within the open-source CleanRL library that integrates Transformer-XL (TrXL) with Proximal Policy Optimization. This approach utilizes TrXL as a form of episodic memory, employing a sliding window technique. Our comparative study between the Gated Recurrent Unit (GRU) and TrXL reveals varied performances across our finite and endless tasks. TrXL, on the finite environments, demonstrates superior effectiveness over GRU, but only when utilizing an auxiliary loss to reconstruct observations. Notably, GRU makes a remarkable resurgence in all endless tasks, consistently outperforming TrXL by significant margins. Website and Source Code: https://marcometer.github.io/jmlr_2024.github.io/
title Memory Gym: Towards Endless Tasks to Benchmark Memory Capabilities of Agents
topic Machine Learning
url https://arxiv.org/abs/2309.17207