Expected flow networks in stochastic environments and two-player zero-sum games

Fuente: arXiv
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Autores principales: Jiralerspong, Marco, Sun, Bilun, Vucetic, Danilo, Zhang, Tianyu, Bengio, Yoshua, Gidel, Gauthier, Malkin, Nikolay
Formato: Preprint
Publicado: 2023
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author Jiralerspong, Marco
Sun, Bilun
Vucetic, Danilo
Zhang, Tianyu
Bengio, Yoshua
Gidel, Gauthier
Malkin, Nikolay
author_facet Jiralerspong, Marco
Sun, Bilun
Vucetic, Danilo
Zhang, Tianyu
Bengio, Yoshua
Gidel, Gauthier
Malkin, Nikolay
contents Generative flow networks (GFlowNets) are sequential sampling models trained to match a given distribution. GFlowNets have been successfully applied to various structured object generation tasks, sampling a diverse set of high-reward objects quickly. We propose expected flow networks (EFlowNets), which extend GFlowNets to stochastic environments. We show that EFlowNets outperform other GFlowNet formulations in stochastic tasks such as protein design. We then extend the concept of EFlowNets to adversarial environments, proposing adversarial flow networks (AFlowNets) for two-player zero-sum games. We show that AFlowNets learn to find above 80% of optimal moves in Connect-4 via self-play and outperform AlphaZero in tournaments.
format Preprint
id arxiv_https___arxiv_org_abs_2310_02779
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Expected flow networks in stochastic environments and two-player zero-sum games
Jiralerspong, Marco
Sun, Bilun
Vucetic, Danilo
Zhang, Tianyu
Bengio, Yoshua
Gidel, Gauthier
Malkin, Nikolay
Machine Learning
Computer Science and Game Theory
Generative flow networks (GFlowNets) are sequential sampling models trained to match a given distribution. GFlowNets have been successfully applied to various structured object generation tasks, sampling a diverse set of high-reward objects quickly. We propose expected flow networks (EFlowNets), which extend GFlowNets to stochastic environments. We show that EFlowNets outperform other GFlowNet formulations in stochastic tasks such as protein design. We then extend the concept of EFlowNets to adversarial environments, proposing adversarial flow networks (AFlowNets) for two-player zero-sum games. We show that AFlowNets learn to find above 80% of optimal moves in Connect-4 via self-play and outperform AlphaZero in tournaments.
title Expected flow networks in stochastic environments and two-player zero-sum games
topic Machine Learning
Computer Science and Game Theory
url https://arxiv.org/abs/2310.02779