Enregistré dans:
Détails bibliographiques
Auteurs principaux: Zhu-Tian, Chen, Tong, Wai, Wang, Qianwen, Bach, Benjamin, Qu, Huamin
Format: Preprint
Publié: 2023
Sujets:
Accès en ligne:https://arxiv.org/abs/2310.04826
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866917662809915392
author Zhu-Tian, Chen
Tong, Wai
Wang, Qianwen
Bach, Benjamin
Qu, Huamin
author_facet Zhu-Tian, Chen
Tong, Wai
Wang, Qianwen
Bach, Benjamin
Qu, Huamin
contents This paper presents an authoring environment for augmenting static visualizations with virtual content in augmented reality. Augmenting static visualizations can leverage the best of both physical and digital worlds, but its creation currently involves different tools and devices, without any means to explicitly design and debug both static and virtual content simultaneously. To address these issues, we design an environment that seamlessly integrates all steps of a design and deployment workflow through its main features: i) an extension to Vega, ii) a preview, and iii) debug hints that facilitate valid combinations of static and augmented content. We inform our design through a design space with four ways to augment static visualizations. We demonstrate the expressiveness of our tool through examples, including books, posters, projections, wall-sized visualizations. A user study shows high user satisfaction of our environment and confirms that participants can create augmented visualizations in an average of 4.63 minutes.
format Preprint
id arxiv_https___arxiv_org_abs_2310_04826
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Augmenting Static Visualizations with PapARVis Designer
Zhu-Tian, Chen
Tong, Wai
Wang, Qianwen
Bach, Benjamin
Qu, Huamin
Human-Computer Interaction
This paper presents an authoring environment for augmenting static visualizations with virtual content in augmented reality. Augmenting static visualizations can leverage the best of both physical and digital worlds, but its creation currently involves different tools and devices, without any means to explicitly design and debug both static and virtual content simultaneously. To address these issues, we design an environment that seamlessly integrates all steps of a design and deployment workflow through its main features: i) an extension to Vega, ii) a preview, and iii) debug hints that facilitate valid combinations of static and augmented content. We inform our design through a design space with four ways to augment static visualizations. We demonstrate the expressiveness of our tool through examples, including books, posters, projections, wall-sized visualizations. A user study shows high user satisfaction of our environment and confirms that participants can create augmented visualizations in an average of 4.63 minutes.
title Augmenting Static Visualizations with PapARVis Designer
topic Human-Computer Interaction
url https://arxiv.org/abs/2310.04826