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Main Authors: Yang, Sherry, Du, Yilun, Ghasemipour, Kamyar, Tompson, Jonathan, Kaelbling, Leslie, Schuurmans, Dale, Abbeel, Pieter
Format: Preprint
Published: 2023
Subjects:
Online Access:https://arxiv.org/abs/2310.06114
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author Yang, Sherry
Du, Yilun
Ghasemipour, Kamyar
Tompson, Jonathan
Kaelbling, Leslie
Schuurmans, Dale
Abbeel, Pieter
author_facet Yang, Sherry
Du, Yilun
Ghasemipour, Kamyar
Tompson, Jonathan
Kaelbling, Leslie
Schuurmans, Dale
Abbeel, Pieter
contents Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans, robots, and other interactive agents. Applications of a real-world simulator range from controllable content creation in games and movies, to training embodied agents purely in simulation that can be directly deployed in the real world. We explore the possibility of learning a universal simulator (UniSim) of real-world interaction through generative modeling. We first make the important observation that natural datasets available for learning a real-world simulator are often rich along different dimensions (e.g., abundant objects in image data, densely sampled actions in robotics data, and diverse movements in navigation data). With careful orchestration of diverse datasets, each providing a different aspect of the overall experience, we can simulate the visual outcome of both high-level instructions such as "open the drawer" and low-level controls from otherwise static scenes and objects. We use the simulator to train both high-level vision-language policies and low-level reinforcement learning policies, each of which can be deployed in the real world in zero shot after training purely in simulation. We also show that other types of intelligence such as video captioning models can benefit from training with simulated experience, opening up even wider applications. Video demos can be found at https://universal-simulator.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2310_06114
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Learning Interactive Real-World Simulators
Yang, Sherry
Du, Yilun
Ghasemipour, Kamyar
Tompson, Jonathan
Kaelbling, Leslie
Schuurmans, Dale
Abbeel, Pieter
Artificial Intelligence
Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans, robots, and other interactive agents. Applications of a real-world simulator range from controllable content creation in games and movies, to training embodied agents purely in simulation that can be directly deployed in the real world. We explore the possibility of learning a universal simulator (UniSim) of real-world interaction through generative modeling. We first make the important observation that natural datasets available for learning a real-world simulator are often rich along different dimensions (e.g., abundant objects in image data, densely sampled actions in robotics data, and diverse movements in navigation data). With careful orchestration of diverse datasets, each providing a different aspect of the overall experience, we can simulate the visual outcome of both high-level instructions such as "open the drawer" and low-level controls from otherwise static scenes and objects. We use the simulator to train both high-level vision-language policies and low-level reinforcement learning policies, each of which can be deployed in the real world in zero shot after training purely in simulation. We also show that other types of intelligence such as video captioning models can benefit from training with simulated experience, opening up even wider applications. Video demos can be found at https://universal-simulator.github.io.
title Learning Interactive Real-World Simulators
topic Artificial Intelligence
url https://arxiv.org/abs/2310.06114