4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Fuente: arXiv
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Autori principali: Wu, Guanjun, Yi, Taoran, Fang, Jiemin, Xie, Lingxi, Zhang, Xiaopeng, Wei, Wei, Liu, Wenyu, Tian, Qi, Wang, Xinggang
Natura: Preprint
Pubblicazione: 2023
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author Wu, Guanjun
Yi, Taoran
Fang, Jiemin
Xie, Lingxi
Zhang, Xiaopeng
Wei, Wei
Liu, Wenyu
Tian, Qi
Wang, Xinggang
author_facet Wu, Guanjun
Yi, Taoran
Fang, Jiemin
Xie, Lingxi
Zhang, Xiaopeng
Wei, Wei
Liu, Wenyu
Tian, Qi
Wang, Xinggang
contents Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency, we propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes rather than applying 3D-GS for each individual frame. In 4D-GS, a novel explicit representation containing both 3D Gaussians and 4D neural voxels is proposed. A decomposed neural voxel encoding algorithm inspired by HexPlane is proposed to efficiently build Gaussian features from 4D neural voxels and then a lightweight MLP is applied to predict Gaussian deformations at novel timestamps. Our 4D-GS method achieves real-time rendering under high resolutions, 82 FPS at an 800$\times$800 resolution on an RTX 3090 GPU while maintaining comparable or better quality than previous state-of-the-art methods. More demos and code are available at https://guanjunwu.github.io/4dgs/.
format Preprint
id arxiv_https___arxiv_org_abs_2310_08528
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Wu, Guanjun
Yi, Taoran
Fang, Jiemin
Xie, Lingxi
Zhang, Xiaopeng
Wei, Wei
Liu, Wenyu
Tian, Qi
Wang, Xinggang
Computer Vision and Pattern Recognition
Graphics
Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency, we propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes rather than applying 3D-GS for each individual frame. In 4D-GS, a novel explicit representation containing both 3D Gaussians and 4D neural voxels is proposed. A decomposed neural voxel encoding algorithm inspired by HexPlane is proposed to efficiently build Gaussian features from 4D neural voxels and then a lightweight MLP is applied to predict Gaussian deformations at novel timestamps. Our 4D-GS method achieves real-time rendering under high resolutions, 82 FPS at an 800$\times$800 resolution on an RTX 3090 GPU while maintaining comparable or better quality than previous state-of-the-art methods. More demos and code are available at https://guanjunwu.github.io/4dgs/.
title 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2310.08528