Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction

Fuente: arXiv
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Autori principali: Caselles, Pol, Ramon, Eduard, Garcia, Jaime, Triginer, Gil, Moreno-Noguer, Francesc
Natura: Preprint
Pubblicazione: 2023
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author Caselles, Pol
Ramon, Eduard
Garcia, Jaime
Triginer, Gil
Moreno-Noguer, Francesc
author_facet Caselles, Pol
Ramon, Eduard
Garcia, Jaime
Triginer, Gil
Moreno-Noguer, Francesc
contents Recent advancements in learning techniques that employ coordinate-based neural representations have yielded remarkable results in multi-view 3D reconstruction tasks. However, these approaches often require a substantial number of input views (typically several tens) and computationally intensive optimization procedures to achieve their effectiveness. In this paper, we address these limitations specifically for the problem of few-shot full 3D head reconstruction. We accomplish this by incorporating a probabilistic shape and appearance prior into coordinate-based representations, enabling faster convergence and improved generalization when working with only a few input images (even as low as a single image). During testing, we leverage this prior to guide the fitting process of a signed distance function using a differentiable renderer. By incorporating the statistical prior alongside parallelizable ray tracing and dynamic caching strategies, we achieve an efficient and accurate approach to few-shot full 3D head reconstruction. Moreover, we extend the H3DS dataset, which now comprises 60 high-resolution 3D full head scans and their corresponding posed images and masks, which we use for evaluation purposes. By leveraging this dataset, we demonstrate the remarkable capabilities of our approach in achieving state-of-the-art results in geometry reconstruction while being an order of magnitude faster than previous approaches.
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id arxiv_https___arxiv_org_abs_2310_08784
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction
Caselles, Pol
Ramon, Eduard
Garcia, Jaime
Triginer, Gil
Moreno-Noguer, Francesc
Computer Vision and Pattern Recognition
Recent advancements in learning techniques that employ coordinate-based neural representations have yielded remarkable results in multi-view 3D reconstruction tasks. However, these approaches often require a substantial number of input views (typically several tens) and computationally intensive optimization procedures to achieve their effectiveness. In this paper, we address these limitations specifically for the problem of few-shot full 3D head reconstruction. We accomplish this by incorporating a probabilistic shape and appearance prior into coordinate-based representations, enabling faster convergence and improved generalization when working with only a few input images (even as low as a single image). During testing, we leverage this prior to guide the fitting process of a signed distance function using a differentiable renderer. By incorporating the statistical prior alongside parallelizable ray tracing and dynamic caching strategies, we achieve an efficient and accurate approach to few-shot full 3D head reconstruction. Moreover, we extend the H3DS dataset, which now comprises 60 high-resolution 3D full head scans and their corresponding posed images and masks, which we use for evaluation purposes. By leveraging this dataset, we demonstrate the remarkable capabilities of our approach in achieving state-of-the-art results in geometry reconstruction while being an order of magnitude faster than previous approaches.
title Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2310.08784