Interactive Navigation in Environments with Traversable Obstacles Using Large Language and Vision-Language Models

Fuente: arXiv
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Hauptverfasser: Zhang, Zhen, Lin, Anran, Wong, Chun Wai, Chu, Xiangyu, Dou, Qi, Au, K. W. Samuel
Format: Preprint
Veröffentlicht: 2023
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author Zhang, Zhen
Lin, Anran
Wong, Chun Wai
Chu, Xiangyu
Dou, Qi
Au, K. W. Samuel
author_facet Zhang, Zhen
Lin, Anran
Wong, Chun Wai
Chu, Xiangyu
Dou, Qi
Au, K. W. Samuel
contents This paper proposes an interactive navigation framework by using large language and vision-language models, allowing robots to navigate in environments with traversable obstacles. We utilize the large language model (GPT-3.5) and the open-set Vision-language Model (Grounding DINO) to create an action-aware costmap to perform effective path planning without fine-tuning. With the large models, we can achieve an end-to-end system from textual instructions like "Can you pass through the curtains to deliver medicines to me?", to bounding boxes (e.g., curtains) with action-aware attributes. They can be used to segment LiDAR point clouds into two parts: traversable and untraversable parts, and then an action-aware costmap is constructed for generating a feasible path. The pre-trained large models have great generalization ability and do not require additional annotated data for training, allowing fast deployment in the interactive navigation tasks. We choose to use multiple traversable objects such as curtains and grasses for verification by instructing the robot to traverse them. Besides, traversing curtains in a medical scenario was tested. All experimental results demonstrated the proposed framework's effectiveness and adaptability to diverse environments.
format Preprint
id arxiv_https___arxiv_org_abs_2310_08873
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Interactive Navigation in Environments with Traversable Obstacles Using Large Language and Vision-Language Models
Zhang, Zhen
Lin, Anran
Wong, Chun Wai
Chu, Xiangyu
Dou, Qi
Au, K. W. Samuel
Robotics
Artificial Intelligence
This paper proposes an interactive navigation framework by using large language and vision-language models, allowing robots to navigate in environments with traversable obstacles. We utilize the large language model (GPT-3.5) and the open-set Vision-language Model (Grounding DINO) to create an action-aware costmap to perform effective path planning without fine-tuning. With the large models, we can achieve an end-to-end system from textual instructions like "Can you pass through the curtains to deliver medicines to me?", to bounding boxes (e.g., curtains) with action-aware attributes. They can be used to segment LiDAR point clouds into two parts: traversable and untraversable parts, and then an action-aware costmap is constructed for generating a feasible path. The pre-trained large models have great generalization ability and do not require additional annotated data for training, allowing fast deployment in the interactive navigation tasks. We choose to use multiple traversable objects such as curtains and grasses for verification by instructing the robot to traverse them. Besides, traversing curtains in a medical scenario was tested. All experimental results demonstrated the proposed framework's effectiveness and adaptability to diverse environments.
title Interactive Navigation in Environments with Traversable Obstacles Using Large Language and Vision-Language Models
topic Robotics
Artificial Intelligence
url https://arxiv.org/abs/2310.08873