Saved in:
| Main Authors: | Yang, Zeyu, Yang, Hongye, Pan, Zijie, Zhang, Li |
|---|---|
| Format: | Preprint |
| Published: |
2023
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2310.10642 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
by: Yang, Zeyu, et al.
Published: (2024)
by: Yang, Zeyu, et al.
Published: (2024)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Rendering
by: Song, Jiayi, et al.
Published: (2025)
by: Song, Jiayi, et al.
Published: (2025)
1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
by: Yuan, Yuheng, et al.
Published: (2025)
by: Yuan, Yuheng, et al.
Published: (2025)
Tetrahedron Splatting for 3D Generation
by: Gu, Chun, et al.
Published: (2024)
by: Gu, Chun, et al.
Published: (2024)
RealMaster: Lifting Rendered Scenes into Photorealistic Video
by: Cohen-Bar, Dana, et al.
Published: (2026)
by: Cohen-Bar, Dana, et al.
Published: (2026)
RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting
by: Bai, Lizhi, et al.
Published: (2024)
by: Bai, Lizhi, et al.
Published: (2024)
EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction
by: Liu, Yifan, et al.
Published: (2024)
by: Liu, Yifan, et al.
Published: (2024)
Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Video
by: Pan, Zijie, et al.
Published: (2024)
by: Pan, Zijie, et al.
Published: (2024)
Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering
by: Chen, Yurui, et al.
Published: (2023)
by: Chen, Yurui, et al.
Published: (2023)
4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes
by: Yan, Jinbo, et al.
Published: (2024)
by: Yan, Jinbo, et al.
Published: (2024)
CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
by: Liu, Yang, et al.
Published: (2024)
by: Liu, Yang, et al.
Published: (2024)
Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
by: Shi, Changyue, et al.
Published: (2025)
by: Shi, Changyue, et al.
Published: (2025)
GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
by: Li, Yanyan, et al.
Published: (2024)
by: Li, Yanyan, et al.
Published: (2024)
4D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splatting
by: Wu, Chun-Tin, et al.
Published: (2025)
by: Wu, Chun-Tin, et al.
Published: (2025)
Abstract Rendering: Computing All that is Seen in Gaussian Splat Scenes
by: Li, Yangge, et al.
Published: (2025)
by: Li, Yangge, et al.
Published: (2025)
Diffusion$^2$: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models
by: Yang, Zeyu, et al.
Published: (2024)
by: Yang, Zeyu, et al.
Published: (2024)
Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling
by: Kong, Hanyang, et al.
Published: (2025)
by: Kong, Hanyang, et al.
Published: (2025)
Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation
by: Oh, Seungjun, et al.
Published: (2025)
by: Oh, Seungjun, et al.
Published: (2025)
Enhancement of 3D Gaussian Splatting using Raw Mesh for Photorealistic Recreation of Architectures
by: Wang, Ruizhe, et al.
Published: (2024)
by: Wang, Ruizhe, et al.
Published: (2024)
3D Scene Rendering with Multimodal Gaussian Splatting
by: Gau, Chi-Shiang, et al.
Published: (2026)
by: Gau, Chi-Shiang, et al.
Published: (2026)
OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering
by: Ye, Jingrui, et al.
Published: (2024)
by: Ye, Jingrui, et al.
Published: (2024)
Instrument-Splatting: Controllable Photorealistic Reconstruction of Surgical Instruments Using Gaussian Splatting
by: Yang, Shuojue, et al.
Published: (2025)
by: Yang, Shuojue, et al.
Published: (2025)
EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering
by: Yura, Toshiya, et al.
Published: (2024)
by: Yura, Toshiya, et al.
Published: (2024)
Render-FM: A Foundation Model for Real-time Photorealistic Volumetric Rendering
by: Gao, Zhongpai, et al.
Published: (2025)
by: Gao, Zhongpai, et al.
Published: (2025)
Real-Time Spatio-Temporal Reconstruction of Dynamic Endoscopic Scenes with 4D Gaussian Splatting
by: Li, Fengze, et al.
Published: (2024)
by: Li, Fengze, et al.
Published: (2024)
NTR-Gaussian: Nighttime Dynamic Thermal Reconstruction with 4D Gaussian Splatting Based on Thermodynamics
by: Yang, Kun, et al.
Published: (2025)
by: Yang, Kun, et al.
Published: (2025)
HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering
by: Song, Yunzhou, et al.
Published: (2024)
by: Song, Yunzhou, et al.
Published: (2024)
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
by: Moreau, Arthur, et al.
Published: (2023)
by: Moreau, Arthur, et al.
Published: (2023)
GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views
by: Zhou, Boyao, et al.
Published: (2024)
by: Zhou, Boyao, et al.
Published: (2024)
Gaussian2Scene: 3D Scene Representation Learning via Self-supervised Learning with 3D Gaussian Splatting
by: Liu, Keyi, et al.
Published: (2025)
by: Liu, Keyi, et al.
Published: (2025)
LVD-GS: Gaussian Splatting SLAM for Dynamic Scenes via Hierarchical Explicit-Implicit Representation Collaboration Rendering
by: Zhu, Wenkai, et al.
Published: (2025)
by: Zhu, Wenkai, et al.
Published: (2025)
DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes
by: Li, Runfa Blark, et al.
Published: (2025)
by: Li, Runfa Blark, et al.
Published: (2025)
EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis
by: Miao, Sheng, et al.
Published: (2026)
by: Miao, Sheng, et al.
Published: (2026)
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
by: Liu, Shiyong, et al.
Published: (2025)
by: Liu, Shiyong, et al.
Published: (2025)
TraGraph-GS: Trajectory Graph-based Gaussian Splatting for Arbitrary Large-Scale Scene Rendering
by: Zhang, Xiaohan, et al.
Published: (2025)
by: Zhang, Xiaohan, et al.
Published: (2025)
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
by: Zhang, Xinjie, et al.
Published: (2024)
by: Zhang, Xinjie, et al.
Published: (2024)
TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering
by: Zhang, Shuai, et al.
Published: (2024)
by: Zhang, Shuai, et al.
Published: (2024)
TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering
by: Liang, Zhenyu, et al.
Published: (2026)
by: Liang, Zhenyu, et al.
Published: (2026)
RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering
by: Zhan, Chenlu, et al.
Published: (2025)
by: Zhan, Chenlu, et al.
Published: (2025)
Similar Items
-
4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
by: Yang, Zeyu, et al.
Published: (2024) -
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023) -
Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Rendering
by: Song, Jiayi, et al.
Published: (2025) -
1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
by: Yuan, Yuheng, et al.
Published: (2025) -
Tetrahedron Splatting for 3D Generation
by: Gu, Chun, et al.
Published: (2024)