MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games

Fuente: arXiv
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Main Authors: Wu, Ti-Rong, Guei, Hung, Peng, Pei-Chiun, Huang, Po-Wei, Wei, Ting Han, Shih, Chung-Chin, Tsai, Yun-Jui
Format: Preprint
Published: 2023
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author Wu, Ti-Rong
Guei, Hung
Peng, Pei-Chiun
Huang, Po-Wei
Wei, Ting Han
Shih, Chung-Chin
Tsai, Yun-Jui
author_facet Wu, Ti-Rong
Guei, Hung
Peng, Pei-Chiun
Huang, Po-Wei
Wei, Ting Han
Shih, Chung-Chin
Tsai, Yun-Jui
contents This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human performance in many games, it remains unclear which among them is most suitable or efficient for specific tasks. Through MiniZero, we systematically evaluate the performance of each algorithm in two board games, 9x9 Go and 8x8 Othello, as well as 57 Atari games. For two board games, using more simulations generally results in higher performance. However, the choice of AlphaZero and MuZero may differ based on game properties. For Atari games, both MuZero and Gumbel MuZero are worth considering. Since each game has unique characteristics, different algorithms and simulations yield varying results. In addition, we introduce an approach, called progressive simulation, which progressively increases the simulation budget during training to allocate computation more efficiently. Our empirical results demonstrate that progressive simulation achieves significantly superior performance in two board games. By making our framework and trained models publicly available, this paper contributes a benchmark for future research on zero-knowledge learning algorithms, assisting researchers in algorithm selection and comparison against these zero-knowledge learning baselines. Our code and data are available at https://rlg.iis.sinica.edu.tw/papers/minizero.
format Preprint
id arxiv_https___arxiv_org_abs_2310_11305
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games
Wu, Ti-Rong
Guei, Hung
Peng, Pei-Chiun
Huang, Po-Wei
Wei, Ting Han
Shih, Chung-Chin
Tsai, Yun-Jui
Artificial Intelligence
Machine Learning
This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human performance in many games, it remains unclear which among them is most suitable or efficient for specific tasks. Through MiniZero, we systematically evaluate the performance of each algorithm in two board games, 9x9 Go and 8x8 Othello, as well as 57 Atari games. For two board games, using more simulations generally results in higher performance. However, the choice of AlphaZero and MuZero may differ based on game properties. For Atari games, both MuZero and Gumbel MuZero are worth considering. Since each game has unique characteristics, different algorithms and simulations yield varying results. In addition, we introduce an approach, called progressive simulation, which progressively increases the simulation budget during training to allocate computation more efficiently. Our empirical results demonstrate that progressive simulation achieves significantly superior performance in two board games. By making our framework and trained models publicly available, this paper contributes a benchmark for future research on zero-knowledge learning algorithms, assisting researchers in algorithm selection and comparison against these zero-knowledge learning baselines. Our code and data are available at https://rlg.iis.sinica.edu.tw/papers/minizero.
title MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2310.11305