MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games
Fuente:
arXiv
Saved in:
| Main Authors: | Wu, Ti-Rong, Guei, Hung, Peng, Pei-Chiun, Huang, Po-Wei, Wei, Ting Han, Shih, Chung-Chin, Tsai, Yun-Jui |
|---|---|
| Format: | Preprint |
| Published: |
2023
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Demystifying MuZero Planning: Interpreting the Learned Model
by: Guei, Hung, et al.
Published: (2024)
by: Guei, Hung, et al.
Published: (2024)
MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games
by: Li, Qian-Rong, et al.
Published: (2026)
by: Li, Qian-Rong, et al.
Published: (2026)
OptionZero: Planning with Learned Options
by: Huang, Po-Wei, et al.
Published: (2025)
by: Huang, Po-Wei, et al.
Published: (2025)
Regret-Guided Search Control for Efficient Learning in AlphaZero
by: Tsai, Yun-Jui, et al.
Published: (2026)
by: Tsai, Yun-Jui, et al.
Published: (2026)
AlphaZero-Edu: Democratizing Access to AlphaZero
by: Li, Ruitong, et al.
Published: (2025)
by: Li, Ruitong, et al.
Published: (2025)
What model does MuZero learn?
by: He, Jinke, et al.
Published: (2023)
by: He, Jinke, et al.
Published: (2023)
Solving 7x7 Killall-Go with Seki Database
by: Tsai, Yun-Jui, et al.
Published: (2024)
by: Tsai, Yun-Jui, et al.
Published: (2024)
TransZero: Parallel Tree Expansion in MuZero using Transformer Networks
by: Malmsten, Emil, et al.
Published: (2025)
by: Malmsten, Emil, et al.
Published: (2025)
Relevance-Zone Reduction in Game Solving
by: Lin, Chi-Huang, et al.
Published: (2025)
by: Lin, Chi-Huang, et al.
Published: (2025)
Simultaneous AlphaZero: Extending Tree Search to Markov Games
by: Becker, Tyler, et al.
Published: (2025)
by: Becker, Tyler, et al.
Published: (2025)
Evaluating Game Difficulty in Tetris Block Puzzle
by: Wang, Chun-Jui, et al.
Published: (2026)
by: Wang, Chun-Jui, et al.
Published: (2026)
Reproducing AlphaZero on Tablut: Self-Play RL for an Asymmetric Board Game
by: Lees, Tõnis, et al.
Published: (2026)
by: Lees, Tõnis, et al.
Published: (2026)
ShortCircuit: AlphaZero-Driven Circuit Design
by: Tsaras, Dimitrios, et al.
Published: (2024)
by: Tsaras, Dimitrios, et al.
Published: (2024)
Unitary Synthesis with AlphaZero via Dynamic Circuits
by: Valcarce, Xavier, et al.
Published: (2025)
by: Valcarce, Xavier, et al.
Published: (2025)
Diversifying AI: Towards Creative Chess with AlphaZero
by: Zahavy, Tom, et al.
Published: (2023)
by: Zahavy, Tom, et al.
Published: (2023)
A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone Based Solvers
by: Shih, Chung-Chin, et al.
Published: (2025)
by: Shih, Chung-Chin, et al.
Published: (2025)
AlphaZero Neural Scaling and Zipf's Law: a Tale of Board Games and Power Laws
by: Neumann, Oren, et al.
Published: (2024)
by: Neumann, Oren, et al.
Published: (2024)
Finding Increasingly Large Extremal Graphs with AlphaZero and Tabu Search
by: Mehrabian, Abbas, et al.
Published: (2023)
by: Mehrabian, Abbas, et al.
Published: (2023)
Improving Robustness of AlphaZero Algorithms to Test-Time Environment Changes
by: Tamassia, Isidoro, et al.
Published: (2025)
by: Tamassia, Isidoro, et al.
Published: (2025)
Computer Architecture's AlphaZero Moment: Automated Discovery in an Encircled World
by: Sankaralingam, Karthikeyan
Published: (2026)
by: Sankaralingam, Karthikeyan
Published: (2026)
Mastering NIM and Impartial Games with Weak Neural Networks: An AlphaZero-inspired Multi-Frame Approach
by: Riis, Søren
Published: (2024)
by: Riis, Søren
Published: (2024)
Deep Hedging Under Non-Convexity: Limitations and a Case for AlphaZero
by: Maggiolo, Matteo, et al.
Published: (2025)
by: Maggiolo, Matteo, et al.
Published: (2025)
Towards Faster Matrix Diagonalization with Graph Isomorphism Networks and the AlphaZero Framework
by: Zollicoffer, Geigh, et al.
Published: (2024)
by: Zollicoffer, Geigh, et al.
Published: (2024)
Representation Matters for Mastering Chess: Improved Feature Representation in AlphaZero Outperforms Switching to Transformers
by: Czech, Johannes, et al.
Published: (2023)
by: Czech, Johannes, et al.
Published: (2023)
Inteligencia Artificial y Juegos de Tablero: Desde el Turco hasta AlphaZero
by: Ivan Francisco Valencia
Published: (2022)
by: Ivan Francisco Valencia
Published: (2022)
Strength Estimation and Human-Like Strength Adjustment in Games
by: Chen, Chun Jung, et al.
Published: (2025)
by: Chen, Chun Jung, et al.
Published: (2025)
A Novel Approach to Solving Goal-Achieving Problems for Board Games
by: Shih, Chung-Chin, et al.
Published: (2021)
by: Shih, Chung-Chin, et al.
Published: (2021)
Search-contempt: a hybrid MCTS algorithm for training AlphaZero-like engines with better computational efficiency
by: Joshi, Ameya
Published: (2025)
by: Joshi, Ameya
Published: (2025)
Bridging Local and Global Knowledge via Transformer in Board Games
by: Ju, Yan-Ru, et al.
Published: (2024)
by: Ju, Yan-Ru, et al.
Published: (2024)
ZING-3D: Zero-shot Incremental 3D Scene Graphs via Vision-Language Models
by: Saxena, Pranav, et al.
Published: (2025)
by: Saxena, Pranav, et al.
Published: (2025)
TSS GAZ PTP: Towards Improving Gumbel AlphaZero with Two-stage Self-play for Multi-constrained Electric Vehicle Routing Problems
by: Wang, Hui, et al.
Published: (2025)
by: Wang, Hui, et al.
Published: (2025)
Alpha Zero for Physics: Application of Symbolic Regression with Alpha Zero to find the analytical methods in physics
by: Michishita, Yoshihiro
Published: (2023)
by: Michishita, Yoshihiro
Published: (2023)
Frontier Coding Agents Can Now Implement an AlphaZero Self-Play Machine Learning Pipeline For Connect Four That Performs Comparably to an External Solver
by: Sherwood, Joshua, et al.
Published: (2026)
by: Sherwood, Joshua, et al.
Published: (2026)
Bayesian Learning in Episodic Zero-Sum Games
by: Yueh, Chang-Wei, et al.
Published: (2026)
by: Yueh, Chang-Wei, et al.
Published: (2026)
34‐4: Composite Mini‐LED Backlight Packaging Structure with High Efficiency and Improved Uniformity
by: Po-Jui Chen, et al.
Published: (2025)
by: Po-Jui Chen, et al.
Published: (2025)
Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data
by: Fan, Ke, et al.
Published: (2025)
by: Fan, Ke, et al.
Published: (2025)
Zero Knowledge Games
by: Malloy, Ian
Published: (2020)
by: Malloy, Ian
Published: (2020)
Self-Attention with State-Object Weighted Combination for Compositional Zero Shot Learning
by: Chang, Cheng-Hong, et al.
Published: (2025)
by: Chang, Cheng-Hong, et al.
Published: (2025)
Language-Universal Speech Attributes Modeling for Zero-Shot Multilingual Spoken Keyword Recognition
by: Yen, Hao, et al.
Published: (2024)
by: Yen, Hao, et al.
Published: (2024)
TextAtari: 100K Frames Game Playing with Language Agents
by: Li, Wenhao, et al.
Published: (2025)
by: Li, Wenhao, et al.
Published: (2025)
Similar Items
-
Demystifying MuZero Planning: Interpreting the Learned Model
by: Guei, Hung, et al.
Published: (2024) -
MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games
by: Li, Qian-Rong, et al.
Published: (2026) -
OptionZero: Planning with Learned Options
by: Huang, Po-Wei, et al.
Published: (2025) -
Regret-Guided Search Control for Efficient Learning in AlphaZero
by: Tsai, Yun-Jui, et al.
Published: (2026) -
AlphaZero-Edu: Democratizing Access to AlphaZero
by: Li, Ruitong, et al.
Published: (2025)